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SMWCP2 Coins
Forum Index - Events - SMW Central Production 2 - SMWCP2 Coins
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Okay, we're done with all levels, have the coins inserted and stuff...

...and we don't know what in the world we're going to use them for.

So...what in the world are we going to use the for?
Well, one reward could be This.. Donkey Kong 64 had a similar reward for rescuing the Banana Faries.

It does not need to be the only reward, though.
Require them for Fear the Sphere and/or 13B.

I'd suggest them for World 9 in general, but getting THAT far is already complicated as is.
Last edited on 2012-06-12 07:18:42 PM by MrDeePay.
Instead of potentially sending the player on a fetch quest right at the climax, why not have a certain number (though not necessarily all, as some are just plain annoying to get) be required to access Asteroid Antics in the first place, thereby making a certain number of coins (and, say completion of all castles and the final stage) necessary to kick off the postgame in general, after one has presumably thoroughly explored the main game.

And as for those particularly diligent players who want to hunt down every single one...well, they get the super-secret bonus ending.
What if we go NSMB and have toad houses?
Why not have something like an art/music museum. You can have a level where you can see rooms containing the artwork from the game, or ones that play the background music that was used in the game, with each one of these rooms requiring a set number of coins to unlock.

-----

On a different note, I wanted to ask something about the coins. I read that they're going to be released publicly at some point. I was considering using something like them, but wanted to know if they can be easily re-sized to the same size as a normal coin. Also, I wanted to ask how difficult it would be to incorporate bonus levels that require a set number of coins to be collected in order to play them. (I want to incorporate a similar system for my SNES Sonic hack, where you can collect three Emerald Shards per level, and use them to unlock levels to get the Chaos Emeralds/Final boss. (Which reminds me, can you have two types of these coins to unlock different levels?)
Originally posted by Rameau's Nephew
Instead of potentially sending the player on a fetch quest right at the climax, why not have a certain number (though not necessarily all, as some are just plain annoying to get) be required to access Asteroid Antics in the first place, thereby making a certain number of coins (and, say completion of all castles and the final stage) necessary to kick off the postgame in general, after one has presumably thoroughly explored the main game.

This was more or less the original idea for the SMWCP coins, but I think it was dropped. I was also thinking we should implement this though, it sounds like a good idea to me.
Last edited on 2012-06-12 11:16:26 PM by aj6666.
Originally posted by aj6666
Originally posted by Rameau's Nephew
Instead of potentially sending the player on a fetch quest right at the climax, why not have a certain number (though not necessarily all, as some are just plain annoying to get) be required to access Asteroid Antics in the first place, thereby making a certain number of coins (and, say completion of all castles and the final stage) necessary to kick off the postgame in general, after one has presumably thoroughly explored the main game.

This was more or less the original idea for the SMWCP coins, but I think it was dropped. I was also thinking we should implement this though, it sounds like a good idea to me.


It feels like...padding, if you ask me.

I mean, it feels like it will be made to be like that because we don't have any other ideas for the coins. Although Star Coins also unlocked levels, this was done throughout the hack, and a bunch of times for the player's benefit.

Using it once in the hack feels like we didn't think the whole coin system through.
how will the player be informed upon unlocking something by getting the coins to unlock that specific unlockable content. is it possible to get a message box to appear on the ow after mario exits a stage getting getting enough coins to unlock that achievement?

like mario needs to beat all castles except 9 and get lets say 80 smwc coins and after beating all the castles he goes back and gets his 80th smwc coin and apon exiting the stage a message box will appear on the ow explaining it. this could be done for every unlockable through the smwc coins.
Firstly, coins should be used to unlock both Astreroid Antics and 13B. I don't know how many coins there are in total, but perhaps 2/3 of the coins to unlock AA would be reasonable, and round 80% or so to unlock 13B.


Finally, I suggest a reward for collecting every one of them. I think the museum idea would work well here. The museum would feature a sound test (through the jukeblocks) enemies (sort of like how YIDS did it) and perhaps artwork and beta content. I think this is a nice reward to be honest.

EDIT: Perhaps a minigame or something in the museum too? Or a boss rush in there? Or a general stats? Plenty of options available really.
Last edited on 2012-06-13 05:19:39 AM by JDC.
Originally posted by Giant Shy Guy

It feels like...padding, if you ask me.

I mean, it feels like it will be made to be like that because we don't have any other ideas for the coins. Although Star Coins also unlocked levels, this was done throughout the hack, and a bunch of times for the player's benefit.

Using it once in the hack feels like we didn't think the whole coin system through.


Well, there presumably will be multiple rewards for different number of coins. These could range from little joke messages and tiny little bits of less important backstory for this or that level, to things like little behind the scenes trivia, to a password for a folder containing concept art, to a sound test, and so forth. People will probably want at least one bit of bonus gameplay content, however, so having one prize (say, for 100-150 coins, i.e. a good amount, but by no means every one from every level of the first 8 worlds) be opening up Asteroid Antics (and by extension the entire postgame) is not a bad approach to one of the prizes. It gives some incentive to more thoroughly explore levels with the promise of still more levels to explore, and sets the postgame apart a bit more by making it not just World 9, but a proper extra treat once you've sufficiently exhausted the main game (and performed a few other crazy actions very much like the ones we always heard our friends claim in the school yard would open up strange new worlds in our favorite games if we did so). Remember, after all, that entire worlds are optional in this hack, so it makes sense that the player ought to have played at least most of the "normal" things the hack has to offer before we start throwing them the really weird stuff, and this would be one approach to such.

I definitely think the reward for every coin, however, should be a ridiculous bonus ending that is absurd enough that anyone who doesn't feel like hunting down every single coin (some of which, again, are a bit ridiculous) won't feel like they missed any real content, but audacious enough in its absurdity that it will feel a suitably entertaining reward for anyone who does.
I am starting to think of Toad houses as the best idea here, and some sort of top secret area.
I agree with Rameau's Nephew on the idea of little bonuses as being unlockable content. Using some SMWCP2 coins to unlock the last world might not be a bad idea either. The question is, how many coins should we use to unlock that last world? I would say 2/3 of the coins available up to that point in the game. If we have 75 levels up to that point in the game, than I think that 150 coins should be needed to access Asteroid Antics. Does that sound fair?
I'll stick with my original idea of having some sort of Super Mario Advance-esque thing where you go to previous levels and search for items. In the case of SMA, it was giant Yoshi eggs. There could be a set amount each world (say 6) and appear hidden throughout the worlds after all exits have been obtained.
Originally posted by marioVSshadow
I'll stick with my original idea of having some sort of Super Mario Advance-esque thing where you go to previous levels and search for items. In the case of SMA, it was giant Yoshi eggs. There could be a set amount each world (say 6) and appear hidden throughout the worlds after all exits have been obtained.


That requires all of the levels to be gone back into so the new collectables are "properly" placed and not blatantly crammed in there. I say combine my proposal with Rameau's (a set number required for AA, all required for 13B).
Last edited on 2012-07-02 02:40:10 PM by MrDeePay.
I have another suggestion, how about we use them to unlock some sort of multiple trial level (a-la Paper Mario). We could have some sort of additional bonus at the end of it. Maybe finishing it could max out your life count or something.

I'm pretty sure it wouldn't take too long to put together 100 small rooms.
-levels who should be unlocked b the coins are a really good idea. I think 90% for the last level would be good (So you have a motivation to see the last level all the time...)

-A museum are a good idea too, how about too pick al early drawings and use them. It isnt nececearly that they look good. The player just should see how we planned the game and what ideas we haved.

-secred scenes. Like the Bowser relax at the beach idea #w{=3}. Also you can use all the scenes who are show in the game as backup

-music, yes a good extra.

-small Bonus games: THis would be funny but i know I wouldn't play them #w{=P}

-unlockable charakters: Just the look should be different, the hit box and the controlls are the same. I suggest Luigi, Wario Peach and the last Bowser who are unlocked by 80%.

He there a pretty much ideas. With them the coins are really worth to be collected #w{=)}
Last edited on 2013-03-30 09:03:30 PM by DundG.
As much as I would like to use some of these ideas, we don't have that much rom space left for extra characters.

I wouldn't mind seeing a bonus game or two if possible, but at this time I'm more or less leaning towards having the coins be a additional requirement to unlock world 9 and any coins found world 9 itself will be used to unlock the jukebox and related stuff.
The idea I had for the HUB is to have multiple unlockable rooms, unlocked by x amount of coins. I don't know what amount of coins for each one should be, but this is what I had in mind logically placed:

1. Injoke Room? A room that just has an injoke easter egg. Doesn't matter if it's too meta right?
2. Mushroom Room
3. Peach Room. Just contains Peach and maybe a little reward - a hint maybe?
4. Fire Flower Room
5. Bowser Room. Contains Bowser and explains whatever he is up to.
6. Jukebox Room
7. Feather Room
8. Museum?
9. A room with doors that lead to all 11 bosses. Based off the boss rush idea, only it's not.

Ah, actually, with these nine rooms, it works perfectly with the 9 worlds we have. Maybe we can make it ten rooms for 4A and 4B (maybe the total amount of coins you get in World 4 is a bit to overkill for a mere Fire Flower?) So yeah - getting all coins in a world adds up to the amount you need to unlock a room.
Originally posted by Punk Sarcophagus


(maybe the total amount of coins you get in World 4 is a bit to overkill for a mere Fire Flower?)


Not really, because you can everytime going back to get a fire flower. So you can start every level with two lives now.

But all in all this is good.... about many charecters we will see when the game is near to be finished. Too look how many place we have. I mean we just need to add more textures and code the way to change them.


The first room, concerning your idea, should be a small demo of the first central production. Or a trailer of the first smw central production....


And when you beat the Boss rush you unlock the very last scene. A super secred I don't know what would happen scene. Maybe a small scene with a Thank you for playing the game with 100% and we hope you enjoy our production. YOUR An SMW Central Production Team theme?
Last edited on 2013-03-31 02:59:02 PM by DundG.
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Forum Index - Events - SMW Central Production 2 - SMWCP2 Coins

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