 |
|
 |
|
Views: 236,241,497 Time: 2013-05-22 03:24:54 AM | 7 users online: Ersanio, Precious Hippocrates, Tahixham, Wiimeiser, Yasuo, Yoshi Master, Yoshi88 - Guests: 15 - Bots: 16 | Users: 22,858 (1,276 active) Latest: FUNKY kong ending |
|
|
 |
|
 |
|
| Tip: Don't make Mario die after cutting the goal tape. Fake exits are not cool. |
|
|
|
 |
|
 |
|
 |
|
 |
|
| Dont carry anything? |
|
Forum Index - SMW Hacking - General SMW Hacking Help - Dont carry anything? |
|
Pages: 1  |
|
|
|
| Posted on 2012-06-17 08:12:18 PM |
Link | Quote |
|
Which code can I use in LevelASM not to carry any sprite. I searched in patches for a similar patch but there was nothing similar.
Greetings
|
|
| Posted on 2012-06-17 11:18:37 PM |
Link | Quote |
|
Well, change this hex address and you're fine:
Originally posted by ROM Mapx0AC5C - Change from BEQ [F0] to BRA [80] and Mario will not be able to carry items by holding X or Y.
Edit: Also, unless you don't want to disable carrying for the whole game, instead of using that hex exit, use this sprite.
|
| Last edited on 2012-06-17 11:39:00 PM by DiscoMan. |
|
| Posted on 2012-06-18 12:00:30 AM |
Link | Quote |
|
Quote$7E:1470: Carrying something flag. Very similar to $7E:148F, with the difference that, if this flag is set, the player's graphics don't change, and throw blocks can still be picked up as long as $7E:148F remains zero. If used in a carryable custom sprite to check if the player is already carrying something, definitely combine it with $7E:148F to assure there are no exceptions.
#$00 = Carrying nothing; #$01 = carrying something.
Quote7E:148F 1 byte Player Flag used to detect if the player is holding an object (throw block, key, shell, etc.) Also adjusts the player image, different from $7E:1470. This address does store its value to $7E:1470.
If the player is carrying something, this address should usually (not always, regarding the glitch) prevent the player from holding a second item.
#$00 = Carrying nothing; #$01 = carrying something.
Always ctrl+f the RAM map before asking questions like these, although in this situation I guess I don't totally blame you since the solution is a bit obtuse.
|
|
| Posted on 2012-06-18 07:34:02 PM |
Link | Quote |
|
Thanks both Maxx and DiscoMan, altough I searched also the RAM map, I make a noob error. I did:
instead of
Again thanks!!!
|
| Last edited on 2012-06-18 07:34:26 PM by mengrid. |
|
| Posted on 2012-07-06 08:56:11 PM |
Link | Quote |
|
Sorry for the dump in my own thread but thre is another problem now. When I start the level the code works but when I enter in another level, I can carry even if I have the code for that level in Level ASM. If helps there are giant koopas in the "another level".
Greetings
|
|
|
Pages: 1  |
|
|
|
|
Forum Index - SMW Hacking - General SMW Hacking Help - Dont carry anything? |
|
|
 |
|
 |
The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.
Copyright © 2005 - 2013 - SMW Central Legal Information - Link To UsTotal queries: 29
|
|
|
|