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Muiltiple Midway Points 1.3 Help
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Has anyone else being having problems with the Multiple Midway Point 1.3 patch? For some reason, even though I've changed the Midway Point to be used in the right level, and have used different Freespaces, the patch just doesn't work. Heck, even when I applied it twice to different Freespaces on the same ROM, it didn't even crash the game!

- BlackMageMario
Have you set the Main and Midway entrance of the level to the same screen? Because if you do that, the Midway entrance just won't work.

And did you change the first "dw $XXXX" of the level(s) in the .asm file? I know it may sound silly, but when I started using it I changed the second values and wondered why it didn't work.
Yeah, the main/midway one is likely it.


If you're using, say, level 105 for the starting level, level 105's main and midway entrances in LM have to be set to different screens. Doesn't matter what level you set the real midway to, doesn't matter if you used a secondary entrance, the starting level's entrances need to be on different screens else SMW's midway entrance code doesn't run at all.
Originally posted by Octopus
Have you set the Main and Midway entrance of the level to the same screen? Because if you do that, the Midway entrance just won't work.

And did you change the first "dw $XXXX" of the level(s) in the .asm file? I know it may sound silly, but when I started using it I changed the second values and wondered why it didn't work.


That's defiantly definitely not the problem... at least for one of the levels I changed the midway thing for? (I'm using a secondary entrance on the other one. Does it matter that the midway point and the level entrance are on the same screen?)

And yes, I changed the first dw.

- BlackMageMario
Last edited on 2012-07-02 04:24:02 PM by andy_k_250.
Quote
Does it matter that the midway point and the level entrance are on the same screen?

The point itself? Nope.


Nothing at all is happening? Well that's odd. If it were crashing or sending you weird places, then at least we'd know the patch is being run. As-is, the only things that cause nothing to happen at all have been mentioned. So my best guess is an incompatibility with some other patch you have applied.
Originally posted by Kaijyuu
So my best guess is an incompatibility with some other patch you have applied.


Does the VWF patch cause incompatibility with it?

- BlackMageMario

EDIT: Boo! Hisss! Now I'm an over used Team Rocket Pokemon!
Last edited on 2012-07-03 12:23:05 PM by BlackMageMario.
I have no idea how the VWF patch works, but I've never got a report about any incompatibilities with it.



Patch the midway points patch to a new ROM (that's had at least one level edited by LM), and that will tell you if it's a problem with incompatibilities or if you're doing something wrong with my patch.
Well, it does seem to be some incompatibility.

Is there a list of patchs incompatible with the Midway Point 1.3 patch? Also, does VWF change the translevel?

- BlackMageMario
Nothing I know of is incompatible. If/when you find the conflicting patch/tool, please tell me :)
I've used both RPG Hacker's VWF patch and Kaijyuu's Midway patch on the same ROM and can confirm that no incompatibilities are present. (None that would prevent one of those patches from working in every case, at least.)

Don't know the solution to your problem though. :<
Originally posted by WhiteYoshiEgg
I've used both RPG Hacker's VWF patch and Kaijyuu's Midway patch on the same ROM and can confirm that no incompatibilities are present. (None that would prevent one of those patches from working in every case, at least.)

Don't know the solution to your problem though. :<


Do you know what patches change/use the translevel address thing? And any patch that uses the same free ram as it? (7FB800)

- BlackMageMario

EDIT: Never mind. I just figured it out.

I now know what people meant by "The Midway can't be on the same screen as the entrance". They mean FOR THE PATCH it can't! I also realized that I had changed the wrong numbers on the wrong level for a midway point! I just fixed that and the patch works!

Mods, please close this thread! I'm so sorry for wasting everyone's time. :(
Last edited on 2012-07-03 02:24:35 PM by BlackMageMario.
Oh good. It's just that.


I'm always terrified Lunar Magic or something will come along and destroy my rather convoluted level load routine hijack.
Just to clarify, it's not that the main level's midway entrance can't be on the same screen as the level entrance, it's that the main level's midway entrance can't be set to screen 0. If it's on screen 0, touching a midway gate anywhere in the level (including sublevels) will not activate the midpoint for some reason; the midway gate extended object will even respawn. (This occurs even if the multiple midpoints patch isn't used.)
Ah, thanks for the clarification. 90% of the time I guess they're both on screen 0, which is why I thought that.


...and that is really weird. Plus it might give some insight as to what's causing it. I did some cursory searches as to the problem a while ago and couldn't find anything, but I was probably looking in the wrong places.
I believe it also happens if the midway entrance's screen number is lower than the main entrances
No it doesn't. Midpoints work fine in leftward-oriented levels (TSRP2's Koopa Hill #2 comes to mind) and upward-oriented levels (though in vertical levels the midway gate won't have layer priority), as long as the midway entrance is not on screen 0.
Last edited on 2012-07-06 12:39:56 PM by Zeldara109.
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