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Tip: You can use Terra Stripe to edit the layer 3 images in SMW (such as the windows, rocks, or fish). You can even import your own layer 3 images with it!
sprite lag
Forum Index - SMW Hacking - General SMW Hacking Help - sprite lag
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I was just wondering, how come when I emulate SMW I get serious lag when there's more then 5 or 4 sprites on-screen at once? On my Super Nintendo, SMW can handle having like 14 sprites at once if not more. (the most I've seen on-screen at once in SMW is 14) Because if I use something like para-bombs then the game lags. Its the same with Lakitu, because he throws a crap-ton of Spiny's.

Oh, and if it helps, I use ZSNES. Is that apart of the problem? Because even on my current hack's title screen, there can't even be 2 sprites on screen at once.
If sprite buoyancy is in the level then it decreases the number of sprites you can have at once.
Or you could use the No More Sprite Tile Limits v1.0.1.
Originally posted by elebits360
If sprite buoyancy is in the level then it decreases the number of sprites you can have at once.
Or you could use the No More Sprite Tile Limits v1.0.1.


Assuming No More Sprite Limit Tiles is a patch, how do I insert it? I don't know how to add patches yet.
The sprite tile limits patch will do absolutely squat to alleviate lag. There's no fix to sprite lag except using less sprites.
Originally posted by supernova38
Originally posted by elebits360
If sprite buoyancy is in the level then it decreases the number of sprites you can have at once.
Or you could use the No More Sprite Tile Limits v1.0.1.


Assuming No More Sprite Limit Tiles is a patch, how do I insert it? I don't know how to add patches yet.


You'll need Xkas to insert patches.
Extract the .rar file and search .exe file.
Put the .asm file (from the patch you want) and your ROM (.smc) in the same folder of the .exe file of Xkas.

Then, open Start Menu and search for "cmd". Copy it to the folder with your files. Open the cmd, type: "xkas.exe PATCHNAMEHERE.asm ROMNAMEHERE.smc" (without the "), and press Enter.

It should work. :-)
Originally posted by Kaijyuu
The sprite tile limits patch will do absolutely squat to alleviate lag. There's no fix to sprite lag except using less sprites.


If I were to use less sprites then my hack would have no enemies at all. Most levels (my hack has 12 out of 40 levels so far) start to lag when more then three sprites are on screen at once.
What have you patched to your ROM? What tools have you used?

Also, are you sure it's the ROM? It may actually just be your computer.
Originally posted by supernova38
Assuming No More Sprite Limit Tiles is a patch, how do I insert it? I don't know how to add patches yet.

Ladida he probably hasn't used any patches due to the fact he didn't even know how to insert it.
The lag is probably just his computer.
I'm testing out the original Yoshi's island 2 that has 10 sprites on it at once
There are a few old tools and patches that could do it. An ancient Block Tool, for example.
Originally posted by Ladida
What have you patched to your ROM? What tools have you used?

Also, are you sure it's the ROM? It may actually just be your computer.


The only patch I've used is the one to change the "Nintendo Presents" logo into a 16X16 logo.

The tools I used are Tweaker, Terra Stripe, Status Editor, and SMW customizer.

I'm positive it's not my computer. If I can run Team Fortress 2 without any problems, I should be able to run an emulator fine.
Originally posted by Kaijyuu
There are a few old tools and patches that could do it. An ancient Block Tool, for example.


I do use block tool. Should I just not use it at all? Because I need it for teleport blocks and other things I need to use. Is there a newer Block Tool that doesn't cause these problems?
blocktool super deluxe
Last edited on 2012-07-03 07:11:13 PM by jimbo1qaz.
Originally posted by jimbo1qaz
blocktool super deluxe


Alright, thank you. I'll try it out.

Sorry for bumping this thread, btw. :P
BlockTool could be causing it, but really should not be a problem unless you inserted a LOT of blocks. Run the original SMW; does this still happen?

And likewise your computer can handle an SNES no matter how crappy it is.
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