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*Thud* *Crash* bsnes level crashes, works fine in any other emulator. *Still kind of need help*
Forum Index - SMW Hacking - General SMW Hacking Help - *Thud* *Crash* bsnes level crashes, works fine in any other emulator. *Still kind of need help*
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So while I was testing a level that USED to work perfectly in bsnes now crashes quickly. Only in bsnes does it do that. The Lunar Magic in-level emulator, thing, works fine throughout the entire level, same goes for snes9x, and although it may not count for too much, ZSNES.
Like I said, it used to work fine in any emulator, now when I start the level in BSNES it just crashes after making a *thud* sound while the level is loading then the music begins to play, and the level crashes.
Any help?
Last edited on 2012-07-06 09:06:35 PM by Thehoundsquad.
Does the level use custom music? If so, which song?
It does use custom music, it used to use a song that didn't work with newer versions of bsnes, so I changed it to this song after seeing the level crash in the LM Emulator, and in bsnes, but like I said, now it only works in the LM emulator.
Edit* Just tested it with another song that I know works, and it still crashes a half a second into the level, but still only in bsnes

NEW Information
It can't be the song because I have earlier versions of the game where the entire level works perfect in any version of any emulator, but now all of a sudden it just randomly crashes no matter what I do in about a second of starting the level. If anybody has ANY ideas I would love to hear them, I may just have to transfer the level to a different level number, maybe, maybe not. I have also checked all the custom sprites in the level and there IS buoyancy on, so it can't be the podobos crashing the level either. I would be more than happy to send an IPS to someone if they want to take a look at it. But for now I am going to conclude it is fault of the sprite status bar, because when I disabled it, the thing works fine, but when I enable it, the thing crashes. But at the same time I am confused because it is enabled in earlier versions and still works fine T.T
Last edited on 2012-07-05 08:28:21 PM by Thehoundsquad.
Do you have a Bowser Statue, Sumo Bro, Fire Brath Generator, Bubbles, Clappin' Chuck, or Powerups in the latest version of the level? Those completely destroy older Addmusics
I think I encountered a similar problem before but I couldn't really identify the cause of the crash. Try using Geiger's Snes9x debugger maybe? Enable CPU logging right before you get the crash and uncheck afterwards. There'll be a big .txt in the directory. Open it and find where the game crashed (it's usually obvious all of the time).

Also, try applying the NMI Fix patch by Kipernal. Probably won't fix it but it's worth a try.
Originally posted by Wiimeiser
Do you have a Bowser Statue, Sumo Bro, Fire Brath Generator, Bubbles, Clappin' Chuck, or Powerups in the latest version of the level? Those completely destroy older Addmusics

I am using the newest version of AddMusic, so I don't think that would be the problem.
Originally posted by Iceguy
I think I encountered a similar problem before but I couldn't really identify the cause of the crash. Try using Geiger's Snes9x debugger maybe? Enable CPU logging right before you get the crash and uncheck afterwards. There'll be a big .txt in the directory. Open it and find where the game crashed (it's usually obvious all of the time).

Also, try applying the NMI Fix patch by Kipernal. Probably won't fix it but it's worth a try.

I'll give this a try, but like I said before I am thinking it might have something to do with the Sprite Status Bar, or maybe that pushes the sprite limit or something?

Edit* The Snes9x Debugger doesn't work. The level works perfectly fine in Snes9x... and the NMIFix just makes the game crash while it is loading the level. And disabling the sprite status bar 100% fixes the crash. Yet there is still a thud before the music begins to play.
Last edited on 2012-07-06 10:32:39 AM by Thehoundsquad.
Does the level always crash at the same point in the level? If not, can you find a trigger or something that seems to always be around when the crash triggers?
Originally posted by p4plus2
Does the level always crash at the same point in the level? If not, can you find a trigger or something that seems to always be around when the crash triggers?

From what i have seen it just crashes a half second in no matter what I do.
This sounds very peculiar and I am pretty interested in this, if you want to PM me an IPS of the problem ROM I'll take a look when I get some free time and see what I can find.
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