|
|
 |
|
 |
|
Views: 236,428,534 Time: 2013-05-23 02:24:39 PM | 25 users online: AirShip, Ersanio, Gloomy Star, Grav, grishnax, Hadron, Incognito, Kaijyuu, Koopster, Ladida, LaughingLuigi, Luigi-San, MrDeePay, NES Boy, Ragey, S.C.O.R.P.I.O.N., Schieber1234, ShadowFire, ShadowPhoenix, ShrooboidBrat, SilverSwallow, Sokobansolver, supernova38, Vitor Vilela, wiiqwertyuiop - Guests: 35 - Bots: 15 | Users: 22,870 (1,275 active) Latest: pcr125 |
|
|
 |
|
 |
|
| Tip: If you place too many sprites on the same screen, it will slow the game down and cause frustration to the player. |
|
|
|
 |
|
 |
|
|
|
|
|
 |
|
 |
|
| Spritetool oddities |
|
Forum Index - SMW Hacking - General SMW Hacking Help - Spritetool oddities |
|
Pages: 1  |
|
|
|
| Posted on 2012-07-12 05:38:51 PM |
Link | Quote |
|
Hi, sometimes, when I try to insert sprites with Romi's Spritetool, it says something around the lines of "Your file won't fit in a single bank. Make sure there is no org statement". However, I tried to insert them again, and it worked (I tried to get the exact error message, but I couldn't see it).
I checked in ALL the sprites I use and couldn't find a single org.
Any idea why that happens? Is it dangerous? Slogger tells me there's still plenty of space in the ROM.
There is also something else. I inserted the YI Chomp Rock dynamic sprite, and the time of loading (Title screen, OW and levels) have almost DOUBLED. Something must have got horribly wrong.
|
| Last edited on 2012-07-12 05:45:05 PM by King Dedede. |
|
| Posted on 2012-07-12 09:08:14 PM |
Link | Quote |
|
Well, how large are the sprites file-wise? Though I guess they'd only be larger than a bank if they incbin'd some stuff.
The other problem may be that they're being inserted late in a bank: reinserting, like what you did, causes spritetool to remap the sprite(s) properly, I guess. The best thing to do is insert sprites first before any other modification to the ROM, so this won't happen.
Not sure about the Chomp Rock. Did you properly apply dsx.asm?
|
|
| Posted on 2012-07-13 01:54:41 PM |
Link | Quote |
|
None is larger than a bank. However, there are a lot of sprites to insert, of which 3 are dynamic. Yes, I did patch dsx.asm and garble.asm. I inserted other dynamic sprites way before the Chomp Rock.
Anyway, I always was getting sudden slowdown for no reason before, so the Chomp Rock isn't the culprit. I really have to consider patching QuickROM. I sometimes get crippling slowdown for 3~4 seconds, even when there are no sprites on-screen (or even in the whole level).
So yeah, everything is fixed, thanks for the info!
|
|
|
Pages: 1  |
|
|
|
|
Forum Index - SMW Hacking - General SMW Hacking Help - Spritetool oddities |
|
|
 |
|
 |
The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.
Copyright © 2005 - 2013 - SMW Central Legal Information - Link To UsTotal queries: 29
|
|
|
|