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Misc. RGB Editor - Edit Objects' Colour
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Misc. RGB Editor - Edit Objects' Colour
Pages: « 1 »
Well, I've pushed myself into C# and made my first program: An RGB editor. I'd say it works quite well for a first program.

Screenshot:


The current objects that are editable in the program are:

Bullet Bill
Cannon
Cap Switches
Castle Flag
Coins
Flames (Note: Flames have RGBA, you can edit the transparency parameter)
Fly Guy (+Feet)
Penguin
Piranha Plant
Star (Transparent)
Toad
Transparent [!] Blocks
Yoshi

Video Demonstration

Download v1.1
If you find any bugs, have a question, or have a request to add an object with an RGB colour, please reply and let me know.

Older versions:
V1.0
Last edited on 2012-08-22 10:44:40 PM by cpuHacka101.
Impressive work for a first program, it works like a charm and looks appealing as well. One of the things that made Messian's OBJ importer attractive was that it was user friendly, something I can also see in this program.

Is it by any chance alright if you can add cannons to the list, I don't don't how difficult it would be but it would certainly be a big help.

But props to you, I'd love to see more of these kind of programs in the future as they can give an awesome amount of fine polish to a hack #w{=3}
Alright, V1.1 is up. I added:
A new layout (Tabs) for more organization,
Penguin,
Toad,
Yoshi,
Piranha Plant,
Cannon,
All Cap switches (Including the unused yellow one),
All transparent [!] cap blocks (Including an unused yellow one),
and a new video previewing the additions. Anything else I should add?
I think, if it's possible, that you should add the capability of changing the colour of the Bob-Omb Buddy's feet (It'd help me a lot, I want them green :D)
Last edited on 2012-08-21 04:31:58 AM by Eggs6131.
Pages: « 1 »
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Misc. RGB Editor - Edit Objects' Colour

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