Originally posted by Vitor VilelaAnyway, the next update fixes IRQ/NMI, fixes Reznor's brigde, works with dynamic sprites, increases the SA-1 clock a bit, removes a lot of unused features, add documentation for parallel mode and more fixes is coming too.
Nice, though what are these "unused features"?
Originally posted by Vitor VilelaNot liken, but I plan on adding a NMI optimization, which will fix V-Blank overflow when map16 is changed (e.g yoshi coin, 32x32 icy blocks, coins, etc.)
Wait...V-blank overflows
any time Map16 tiles are changed or just when too many of them (maybe more than 4 or so) are changed within a single frame?
Originally posted by Vitor VilelaLunar Fix will be updated too. It fixes more LM ASM hacks, fixes Vertical levels, Layer 2 levels and Vertical Layer 2 levels and fixes a glitch with VRAM Patch and ExGFX revolution patch.
We definitely need to convince FuSoYa to add this to Lunar Magic 2.20...
Also, I don't remember if I mentioned it already, but according to byuu, it's essentially impossible to fix the speed bug when you access the same address with both the SNES and SA-1 without having an insanely powerful processor.
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I'm working on a hack! Check it out
here. Progress: 64/95 levels.