| Help/questions about TT64 and SM64 hacking |
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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Help/questions about TT64 and SM64 hacking |
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| Posted on 2012-08-29 06:10:56 AM |
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This thread is where you can ask questions about SM64 hacking, TT64, OBJ importer, anything.
As ever please take a little look round the internet to make sure your question hasn't been answered already 
So, fire away...
Tutorials
Importing from Google Sketchup
Creating with Sketchup
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| Last edited on 2012-10-29 05:15:07 PM by Vinnyboiler. |
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| Posted on 2012-08-29 09:09:49 AM |
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Thanks for making this thread, this whole forum still need a little shaping up to do. I'll probably sticky this so users will know to go to it.
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| Posted on 2012-10-17 11:56:24 AM |
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Im having a problem with model importing basically everytime I try to import it the model importer would say "cannot read".
I upload a video on YouTube to better show this here is the link
http://www.youtube.com/watch?v=npYCyFEEs2A&feature=plcp
if anybody knows what I'm doing wrong please reply
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| Last edited on 2012-10-17 11:58:31 AM by dustyporcbean. |
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| Posted on 2012-10-17 01:41:27 PM |
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That's odd. I've been thinking on what could of caused it. Does this happen to all SM64 ROM's or just the one you have in that folder?
Try putting the S64.z64 ROM in your boot C:\ then typing "C:\S64.z64" in the model replacer program.
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| Posted on 2012-10-17 02:30:29 PM |
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I tried that and it didn't work. I've used multiple roms and even re downloaded model replacer 0.2 a obj importer and that also didn't work
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| Last edited on 2012-10-17 02:31:06 PM by dustyporcbean. |
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| Posted on 2012-10-17 08:45:22 PM |
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So it sounds like a problem with the program then. Maybe try copying the whole folder in boot c: and see if it works then, if not then the only other thing thing I can think off is try running the model replacer program as an administer.
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| Posted on 2012-10-20 07:16:30 PM |
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I personally wouldn't mind a whole "Importing from Google Sketchup for Dummies" tutorial or something, I've made some pretty good concepts in Sketchup, and I know it's possible to import them to SM64,
but I don't have the knowledge, and no tutorials on YouTube are simple enough for my tiny brain to comprehend.
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| Posted on 2012-10-20 07:17:03 PM |
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when i saw the extra music section, i immediately wanted to know one thing. does anybody know what the limitations are?
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| Posted on 2012-10-20 07:22:04 PM |
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Originally posted by DevannI personally wouldn't mind a whole "Importing from Google Sketchup for Dummies" tutorial or something, I've made some pretty good concepts in Sketchup, and I know it's possible to import them to SM64,
but I don't have the knowledge, and no tutorials on YouTube are simple enough for my tiny brain to comprehend.
Sure, I'll get right on to making one for you. What kind of tutorial would you like?
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| Posted on 2012-10-20 07:24:55 PM |
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I'm sure we've all asked this at one point or another, how do you import custom models and animations over Mario. A video would be preferred if you have the time, since I'm more of a visual person (and looking through the source for the Kirby mod didn't help much...).
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| Posted on 2012-10-20 07:38:34 PM |
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Originally posted by DarkBonesI'm sure we've all asked this at one point or another, how do you import custom models and animations over Mario. A video would be preferred if you have the time, since I'm more of a visual person (and looking through the source for the Kirby mod didn't help much...).
Skelux made a handy little program that imports custom models over non-level models. The example in the video link imports over a title screen but it's also has other models to replace over like Mario's limbs. It can be a bit tricky to use that program though, so if you need any help let me know exactly where you get stuck and I'll try to help you out.
Originally posted by omegazeroINFIwhen i saw the extra music section, i immediately wanted to know one thing. does anybody know what the limitations are?
Sorry do you mind if you clarify what you are asking? Do you mean the limitations in making music for SM64?
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| Posted on 2012-10-20 09:05:00 PM |
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yea, limitations
example
smw has 8 channels
specific instruments
cant play chords on a single channel
stuff like that.
i guess how to make it can be included roughly if you dont mind.
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| Posted on 2012-10-20 09:27:47 PM |
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Originally posted by omegazeroINFIyea, limitations
example
smw has 8 channels
specific instruments
cant play chords on a single channel
stuff like that.
i guess how to make it can be included roughly if you dont mind.
There are 9 channels available with messiaen's XML importer. It shows 16 available, but only the first 9 are functional. Here is an instrument list I made, you can select one instrument set (NLST) for each song and use any instrument within that instrument set. Occasionally chords will act weird on a single channel, usually when playing a long note. Although sometimes, chords work just fine.
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| Posted on 2012-10-20 11:34:06 PM |
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thats..... a rather complex and possibly limited instrument set... granted not as complicated as pokemon gen3 which can barely be done at all as far as i know.
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| Posted on 2012-10-21 12:56:09 AM |
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Subdrag's sound tool used to be able to import to SM64, but it wasn't "safe" as he said, so now it only plays the sounds. I actually have the old version, I'll see if I can upload it. If you plan to use it, I recommend making a back-up of your ROM before importing.
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| Posted on 2012-10-21 09:39:42 AM |
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How do I extract the textures of the game, a 2x larger size? Because when I do "dumping" of texuras, they leave very small, and if I edit them, they get Embassies.
Sorry for my bad English
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| Posted on 2012-10-21 10:50:49 AM |
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Originally posted by GroovyYoshiHow do I extract the textures of the game, a 2x larger size? Because when I do "dumping" of texuras, they leave very small, and if I edit them, they get Embassies.
Sorry for my bad English 
That's the original size of the textures in SM64. The game can only handle 32px*32px or 32px*64px. If you want bigger textures you are going to have to re-size them after the ripping the original textures.
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| Posted on 2012-10-21 09:14:30 PM |
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Originally posted by VinnyboilerOriginally posted by DevannI personally wouldn't mind a whole "Importing from Google Sketchup for Dummies" tutorial or something, I've made some pretty good concepts in Sketchup, and I know it's possible to import them to SM64,
but I don't have the knowledge, and no tutorials on YouTube are simple enough for my tiny brain to comprehend.
Sure, I'll get right on to making one for you. What kind of tutorial would you like?
The kind that has pictures along with words, if you do not mind. I'm more of a hands-on type learner. I learn by being shown what to do instead of told.
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| Posted on 2012-10-21 09:40:40 PM |
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Is there any way for Bowser to appear normal looking in the final battle, like on the DS?
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| Posted on 2012-10-22 12:44:25 PM |
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Originally posted by DevannOriginally posted by VinnyboilerOriginally posted by DevannI personally wouldn't mind a whole "Importing from Google Sketchup for Dummies" tutorial or something, I've made some pretty good concepts in Sketchup, and I know it's possible to import them to SM64,
but I don't have the knowledge, and no tutorials on YouTube are simple enough for my tiny brain to comprehend.
Sure, I'll get right on to making one for you. What kind of tutorial would you like?
The kind that has pictures along with words, if you do not mind. I'm more of a hands-on type learner. I learn by being shown what to do instead of told.
Here you go, I hope this is what you wanted. Let me know if you want any more help.
Originally posted by KartMarioIs there any way for Bowser to appear normal looking in the final battle, like on the DS?
It's possible but their is really any easy solution to it at the moment. It's more high level hacking stuff, I'll try to help you out with that if you really want it though, but I personally think it will be too much of a hassle.
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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Help/questions about TT64 and SM64 hacking |