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Toad's Tool 64 editor and other SM64 tools (updated: 2012-11-02)
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Toad's Tool 64 editor and other SM64 tools (updated: 2012-11-02)
Pages: « 1 » Thread Closed
EDIT: Thinking about it, this thread has served it's purpose because SM64 hacks is now allowed into the tools section of this site, I'll leave this thread up for a week so everyone can see this and if you have any disputes PM me and we can have a talk about it.

Closing now.

So it's probably relevant to your interests to be able to find all the main tools regarding SM64 hacking. So I thought I'll make a list of all of them till such time as we get a section up for the tools.

Toad's Tool 64 Beta v0.5.994b.
This is the main object editor, without this tool you would not be able to add/remove and star/warps/objects/enemies. It also come with a useful texture editor.

Super Mario 64 ROM Extender 1.3b
Note in order to use TT64, you must first extend your SM64 ROM, use this tool provided in order to archive that.

Mario 64 Level Importer v16
TT64 is pretty limited as it can only edit landscape already in Super Mario 64. This tool will allow you to create your own landscape so you can have complete control of every aspect needed to create a custom SM64 level (make sure to read all the info in the link I provided, it will make sure you wont run into any problems using the program).

Music/Sounds:
Messiaen's XML Importer(with modifications done by CPUHacka101)
Messiaen's mml2m64
SubDrag's Sound Tool

Graphic/Appearance:
Joe's N64 Graphics Tool (Gui by gamax92)
CPUHacka's RGB Editor

Miscellaneous:
PPF-o-Matic
List of 5 best Hex Editors (Not really needed unless you're going into more advanced hacking).

I'm going to update this forum with every current useful SM64 tool, till then feel free to ask any question relating to it on this thread or the question thread.
Do you have a link to the most updated music importer tool handy? I'd like to try my hand at making a few ports for the game.
Here's messiaen's XML importer, S.N.N.. [XML Importer Download] You'll also need Musescore if you want to convert MIDI files into XML files. It should be pretty straightforward from there, just import your sequences with obj importer.
Thank you.

I should also ask: is there a comprehensive instrument/setlist floating around somewhere? I played around with the program for a bit and I noticed an absolute ton of ???s everywhere. Do these still need to be filled out?
Originally posted by S.N.N.
Thank you.

I should also ask: is there a comprehensive instrument/setlist floating around somewhere? I played around with the program for a bit and I noticed an absolute ton of ???s everywhere. Do these still need to be filled out?


For some reason, I'm the only one that's gotten around to making an instrument list. Unfortunately, I made that after messiaen pretty much disappeared from Earth.
10 password tries later ...

Just grab the source for the XML Importer and fill the instrument data. Actually, I think someone else has written another XML or MIDI to M64 format application, you should look at it and see if result's aren't better than mine. Or improve on my source, it's very minimalistic.

I don't have the source with me, but I posted a link containing source to pretty much everything 1 or 2 years ago (time flies by). If the link's dead, ask Skelux for it and host it here. Also, it would be a good idea to also host documents.
Fortunately, messiaen, I grabbed your source on jul quite a while ago and still have it. I'll see if I can get around to adding the instruments... And maybe if I can figure your code, I'll see if I can do something like add instrument 0x7F for drums.

Also, if we're thinking of the same XML importer, there was one that was pretty bad... It was certainly not easy to work with. I found it on the jul forum...?

Edit: I edited the source and added all instruments, you can get the updated version here. Next objective is to possibly stop the repeating instruments or add the drum instrument.
Care to post the source files cpuHacka101? I would like to also edit some of the programs messiaen made.
Just updated the first post with some more tools. I want to eventually make this a complete list so if you think I'm missing any tools, say and I will include them. #ab{8-)}
You should add LemAsm and Renegade64 for people who are going to hack SM64 in MIPS and you should also add the Model Replacer that Skelux made.
My normals importer: http://bin.smwcentral.net/u/18346/obj_import.exe
My boundary patch: http://www.mediafire.com/?qjv60qehd01x0nm
Lag and music patch: http://www.mediafire.com/?zdd56agnfgamv42
Model replacer...: http://www.filebox.com/iv2eu1z322bp
Originally posted by Vinnyboiler

Toad's Tool 64 Beta v0.5.994b.
This is the main object editor, without this tool you would not be able to add/remove and star/warps/objects/enemies. It also come with a useful texture editor.


How exactly do you add and remove objects? I've been looking in it for awhile and can't find anything.

--------------------
When life gives you lemons, make lemonade. Or give them cyborg implants and conquer the British.




Originally posted by supernova38
How exactly do you add and remove objects? I've been looking in it for awhile and can't find anything.


You don't exactly "remove" objects. Each level comes with its own amount of objects, and it's impossible to delete them as you describe.

However, you could make an object disappear by changing the object combo to "Empty Object".

--------------------
My Youtube Channel: youtube.com/user/flame8765
Skype: Flame8765
MK8 License:
Originally posted by supernova38
Originally posted by Vinnyboiler

Toad's Tool 64 Beta v0.5.994b.
This is the main object editor, without this tool you would not be able to add/remove and star/warps/objects/enemies. It also come with a useful texture editor.


How exactly do you add and remove objects? I've been looking in it for awhile and can't find anything.


Ops sorry I meant "replace", one of the limitations of the SM64 engine is that you can't remove objects on a level. You shouldn't need to anyway and if you don't want objects in your hack you can just set it to not show up in any of your level acts.
  Hey vinnyboiler, you forgot about SM64 Text Wrangler

    See my hack development here!: Super Mario and the missing memories.
Originally posted by Mariohacker14
Hey vinnyboiler, you forgot about SM64 Text Wrangler


Huh,Mariohacker14 is correct.the person who edits the SM64 hack section forgot a tool that edits the game....Well see you people later i'm going to play some Luigi's Mansion.

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End of this message.

TT64 0.6 is better?
I can upload it becuase it doens't exist on the net
Thinking about it, this thread has served it's purpose because SM64 hacks is now allowed into the tools section of this site, I'll leave this thread up for a week so everyone can see this and if you have any disputes PM me and we can have a talk about it.

Closing now.
Pages: « 1 » Thread Closed
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Toad's Tool 64 editor and other SM64 tools (updated: 2012-11-02)

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