Hack title: Super Mario: Shipwrecked (Demo)
Length: 26 exits
Author: Araigen Rensutsu - Submitted by: Araagen (same person, apparently).
Description: Mario is shipwrecked in the Dark Sea. He finds that his old pal Yoshi has a summer home there and that Bowser has kidnapped Yoshi's friends. Mario Agrees to help Yoshi find his friends in exchange for a boat out of there.
I started this hack quite a while ago, and due to that I cannot remember who I got most of my resources from. If you created a graphic that is being used in this game, message me and I'll put your name in the credits.
Otherwise, there are still buttloads of glitches, please tell me any you find while playing, and thanks.
-Araigen Rensutsu
IPS link
This hack, aside from having bad level design, which would have been enough to remove it, had a lot of basic glitches that also reduce the quality of your hack and prevent it from passing the moderation.
There are many things in your hack which make me think you didn't put much effort on your level design, starting with the barely edited (or completely unedited) levels you included, I can perfectly recognize the green switch palace, donut plains 2, Vanilla secret 2, and Bowser's castle. The levels that were really made by you weren't really brilliant, most of them were too short to be enjoyable and could be beaten in less than 50 game seconds which isn't much, normally, a level takes 150-200 game seconds to beat. On the top of that, most of your enemies can be easily passed by, there weren't empty segments per se, but there were areas like here were I could perfectly pass over the enemies; and many flat areas in general that made your enemies easy to avoid. Aside from that, you hack was quite repetitive as well, not only you had segments like this or this were you repeated the same enemy combination, but even the levels in the same world were too similar to each other, starting with the fact you used almost the same enemies in very similar ways, for example these two screenshots were taken in two different levels despite their similarity.
Another problem with your levels is that your secret exits were really easy to find, in fact, one of them was actually behind a door placed in the middle of the way.
Level design aside, there's a lot of glitches I found while playing your hack. The most important one would be after I finish world 2, after I take the pipe, if I try to go back, it takes me here instead. For other glitches and issues I found, I'll list them bellow:
-The music breaks in accurate emulators. I don't know why you are using Romi's addmusic, but you should use either addmusic 4.05, addmusic M or addmusic K, you can find them in the tools section.
-Normally, one would expect to be able to climb in these ropes (I mean the horizontal ones).
-There's an invisible block here.
-Major slowdown here.
-A couple of midway points didn't work correctly and sent me back to the beginning of the level if I die after taking them.
-the magikoopa's head is missing because of sprite memory issues
-I can go here, even if I didn't find the secret exit in the previous level.
-this chunk of grass that comes out of the cliff is cutoff and looks bad, same goes for the submap.
----
As you can see, you need to improve a few stuff before I can accept this. Don't include edits of original levels in your hack, instead, include your own levels, and make them longer and more enjoyable than this. When designing your levels, try not to use flat ground all the time, because all I have to do is run and jump from time to time, try to add slopes, pits, pipes and things like that to make it more entertaining and try combining different enemies and objects to build obstacles that require some skill to pass.
Improve your level designing and fix the glitches and this hack will be accepted. I advise you to play some recently accepted hacks so you can get of better idea of our current standards and expectations.
Length: 26 exits
Author: Araigen Rensutsu - Submitted by: Araagen (same person, apparently).
Description: Mario is shipwrecked in the Dark Sea. He finds that his old pal Yoshi has a summer home there and that Bowser has kidnapped Yoshi's friends. Mario Agrees to help Yoshi find his friends in exchange for a boat out of there.
I started this hack quite a while ago, and due to that I cannot remember who I got most of my resources from. If you created a graphic that is being used in this game, message me and I'll put your name in the credits.
Otherwise, there are still buttloads of glitches, please tell me any you find while playing, and thanks.
-Araigen Rensutsu
IPS link
This hack, aside from having bad level design, which would have been enough to remove it, had a lot of basic glitches that also reduce the quality of your hack and prevent it from passing the moderation.
There are many things in your hack which make me think you didn't put much effort on your level design, starting with the barely edited (or completely unedited) levels you included, I can perfectly recognize the green switch palace, donut plains 2, Vanilla secret 2, and Bowser's castle. The levels that were really made by you weren't really brilliant, most of them were too short to be enjoyable and could be beaten in less than 50 game seconds which isn't much, normally, a level takes 150-200 game seconds to beat. On the top of that, most of your enemies can be easily passed by, there weren't empty segments per se, but there were areas like here were I could perfectly pass over the enemies; and many flat areas in general that made your enemies easy to avoid. Aside from that, you hack was quite repetitive as well, not only you had segments like this or this were you repeated the same enemy combination, but even the levels in the same world were too similar to each other, starting with the fact you used almost the same enemies in very similar ways, for example these two screenshots were taken in two different levels despite their similarity.
Another problem with your levels is that your secret exits were really easy to find, in fact, one of them was actually behind a door placed in the middle of the way.
Level design aside, there's a lot of glitches I found while playing your hack. The most important one would be after I finish world 2, after I take the pipe, if I try to go back, it takes me here instead. For other glitches and issues I found, I'll list them bellow:
-The music breaks in accurate emulators. I don't know why you are using Romi's addmusic, but you should use either addmusic 4.05, addmusic M or addmusic K, you can find them in the tools section.
-Normally, one would expect to be able to climb in these ropes (I mean the horizontal ones).
-There's an invisible block here.
-Major slowdown here.
-A couple of midway points didn't work correctly and sent me back to the beginning of the level if I die after taking them.
-the magikoopa's head is missing because of sprite memory issues
-I can go here, even if I didn't find the secret exit in the previous level.
-this chunk of grass that comes out of the cliff is cutoff and looks bad, same goes for the submap.
----
As you can see, you need to improve a few stuff before I can accept this. Don't include edits of original levels in your hack, instead, include your own levels, and make them longer and more enjoyable than this. When designing your levels, try not to use flat ground all the time, because all I have to do is run and jump from time to time, try to add slopes, pits, pipes and things like that to make it more entertaining and try combining different enemies and objects to build obstacles that require some skill to pass.
Improve your level designing and fix the glitches and this hack will be accepted. I advise you to play some recently accepted hacks so you can get of better idea of our current standards and expectations.