Language…
22 users online:  AmperSam,  Anorakun, apache, B2De, caioskii, Dennsen86, Ekimnoid, GamesInTweed, GRIMMKIN, Heitor Porfirio, JudithPrietht, krizeth, LightAligns, mario90, Rykon-V73, SMW Magic,  Tahixham,  Teyla, The_Uber_Camper,  Thomas, VSmario90, Yuvi - Guests: 280 - Bots: 393
Users: 64,795 (2,374 active)
Latest user: mathew

Save block?

would it be posible to make a custom block that starts the save prompt in a level?
*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

Current Project:



Status:Complete

Previous project status: Failed/Quit

Current Issue

C++ : fsteam help



Hmm, I doubt it. I believe RAM adress 010A handles this, but I don't know if it could be able to implement it in levels. It's more something from the OW.

However, it IS possible to switch between OW submaps inside a level... hmm. But all I get when I try to do something with this is a green fuzzy appearing out of thin air.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------