..For lack of a better title. Anyways, I figured I may as well share this with the people who don't have it already, because it makes ripping/looping BRRs so much less of a hassle:
Thanks to Lui37 for giving me it in the first place (though I recall it's been passed off a couple of times). I don't think anyone's ever posted it on here, and I don't think the Tools section likes .bat hosting (at least, before the staff re-moderation).
.. but yeah, hopefully this tool will make things go a lot faster for AMM/AMK porters. Cheers!
As far as I know, --force just rips every possible sample from the spc (0x00 -> 0xFF, invalid ones included (unless I'm somehow wrong)), so yeah, one could as well remove that (it clutters up folders quickly heh).
Also, for whatever reason I think this was originally shared by Hadron, but I don't remember well
Good idea putting this here anyway, that thing makes stuff a lot easier.
Also, for whatever reason I think this was originally shared by Hadron, but I don't remember well
Yeah, and I got it from Ice Man (I think he posted it in his NintSPC tutorial). It's definitely a useful thing, so props to CY for posting it. I remember the times when I used to hex-edit all my .brr samples...now that was some boring stuff.
I run this program with this track and ended up with 302 .brrs
After removing --force from the .bat I ended up with 30, but I'm pretty sure there isn't that many samples in this track.
Does anyone know I could distinguish the 'correct' samples from the others without going through them one by one, or is there actually 30 different samples in one track?
I run this program with this track and ended up with 302 .brrs
After removing --force from the .bat I ended up with 30, but I'm pretty sure there isn't that many samples in this track.
Does anyone know I could distinguish the 'correct' samples from the others without going through them one by one, or is there actually 30 different samples in one track?
I'm not sure, but I think there are 30 different files as 30 is the number of samples contained in that bank (which is basically a "group" of samples: the actual music picks some of them and uses it).
Anyway, distinguishing the correct samples is very easy: you can do it by opening the SPC in SPC700 Player, going to the "Channel 1" page (just push right twice) and looking at the sample numbers which are being used - then you simply pick the extracted files with that number.
So I'm not exactly sure what this does: would it allow me to go from just a SPC file to something I can import in the hack? (with AddmusicK 1.0.5 you insert a txt file, and I downloaded SPC files alone, without any txt files)
And I can cut it like I want and make the loop where I want?
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