Originally posted by httpERROR404Giftshaven
Anyone knows if there's any trick to use a note in two different octaves at same time on the same channel? It will help me a lot to not waste space with the more than one channel.
answered your question but I'd like to go a little bit further. 8-bit/low polyphony hardware composers frequently used a technique called "arpeggio
." I assume this question is also related to your topic
. What software/DAW did you use to create the song? Did you use anyVST Instruments
? If yes then Wakana's Tutorial
does not account for that. From there you need to use OpenMPT's Render To Sample
Your question seemed to stem from not knowing how the [SNES] channels work. Audio hardware often have a Hardware Channel Limit
, Polyphony Limit
, Maximum Number of Voices
, or words of that nature.
A voice, any audio generated/played, will take up a *channel or add polyphony. As you guessed it cannot exceed 8
as the SNES was released prior to the GM MIDI
For most hardware. "Magic" has been used but we're already out of the question's scope.