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Official SMW Music Porting Help Thread (Read first post!!)
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - Official SMW Music Porting Help Thread (Read first post!!)
Pages: « 1 211 12 13 14 »
It is NOT possible to make two differently pitched notes played on one channel. Making a chorded sample would be a way around this, unless your port will be unsampled.

Same thing goes with the instruments. Only one instrument can be played on one channel unless you plan to do some sample ripping trickery.
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Originally posted by Giftshaven
It is NOT possible to make two differently pitched notes played on one channel. Making a chorded sample would be a way around this, unless your port will be unsampled.

Same thing goes with the instruments. Only one instrument can be played on one channel unless you plan to do some sample ripping trickery.


Hmm and how to make a chorded sample?
#yolo what the f * c k !
⠀⠀⠀⠀⠀a a a a a a a a a a
It's a secret shhh
I use OpenMPT to make samples, and to make chorded samples. This tutorial can teach you how it works.
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Originally posted by Giftshaven
I use OpenMPT to make samples, and to make chorded samples. This tutorial can teach you how it works.


Thank you, got it.
#yolo what the f * c k !
⠀⠀⠀⠀⠀a a a a a a a a a a
It's a secret shhh
Originally posted by httpERROR404
Anyone knows if there's any trick to use a note in two different octaves at same time on the same channel? It will help me a lot to not waste space with the more than one channel.
Giftshaven answered your question but I'd like to go a little bit further. 8-bit/low polyphony hardware composers frequently used a technique called "arpeggio." I assume this question is also related to your topic. What software/DAW did you use to create the song? Did you use anyVST Instruments? If yes then Wakana's Tutorial does not account for that. From there you need to use OpenMPT's Render To Sample feature.

Your question seemed to stem from not knowing how the [SNES] channels work. Audio hardware often have a Hardware Channel Limit, Polyphony Limit, Maximum Number of Voices, or words of that nature.
A voice, any audio generated/played, will take up a *channel or add polyphony. As you guessed it cannot exceed 8 as the SNES was released prior to the GM MIDI standard.

*
For most hardware. "Magic" has been used but we're already out of the question's scope.
Pages: « 1 211 12 13 14 »
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - Official SMW Music Porting Help Thread (Read first post!!)

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