I've been working on the boomerang sprite since September (the SMB3 boomerang I released was a result of trying to figure this out). With a great suggestion from Skwaa, I was able to make it work.
The item select function was a result of me running out of button combinations for using items (I had L and Y for deku nuts, R and Y for bombs, which left room for nothing else). So I busted open Translhextion and all.log and changed the 'item fall when select is pressed' routine to change an empty RAM address for usable items, which, in turn, changes the item in the box to match it.
SolidSnake141.35 Piscatory Pete Posts: 551/1541
Since: 2008-08-16 02:26:22 PM
I can't wait to play this hack, it's looking so awesome. =D
keep it up ICB! ;)
Also, nice item invetory, this hack'll definetly be a featured hack when it's released.
Delmaru Birdo Posts: 2252/2467
Since: 2007-08-20 11:14:23 PM
From: Ohio
Anyway, the ASM knowledge you hold is incredible, ICB. I love the fact that you don't give up on many of these features, unlike alot of people. It seems that everything you have wanted in this hack has worked perfectly, that is a sign of true dedication and it looks absolutly bloody amazing bud.
Not only the ASM but the GFX and what I've seen of the gameplay/level design look fabulous, you have certainly introduced the zelda world into SMW rather brilliantly.
I can't wait to play this fantastic looking hack!
KTurbo Shelless Green Koopa Posts: 25/30
Since: 2007-12-24 05:42:45 PM
I've been working on the boomerang sprite since September (the SMB3 boomerang I released was a result of trying to figure this out). With a great suggestion from Skwaa, I was able to make it work.
The item select function was a result of me running out of button combinations for using items (I had L and Y for deku nuts, R and Y for bombs, which left room for nothing else). So I busted open Translhextion and all.log and changed the 'item fall when select is pressed' routine to change an empty RAM address for usable items, which, in turn, changes the item in the box to match it.
Hey ICB the ASM looks very impressive, it has all come together as a very solid looking recreation of Zelda. I have been patiently waiting for an update so I am glad to see this hasn't been forgotten.
KapuBen Quilava Posts: 45/129
Since: 2008-11-25 10:14:30 AM
You should bring the spin jump back but make it show as Link Jabbing his sword downward similar to the way Link jumped in Treasure Island.
There needs to be more SMW stuff in the hack. And this would be great for temples ya know. As for your last video, great stuff Dude, great stuff. Like somebody else asked, can your boomerang pick up items?
FirePhoenix Global Moderator Posts: 1121/3185
Since: 2007-08-20 12:45:28 PM
Why should there be more SMW stuff in the hack? It's a Zelda hack using the SMW engine. The further away from SMW he manages to make it the more impressive it becomes. I don't see why he'd want to make it closer to SMW.
But that's just me.
D'Sparil Posts: 1/2
Since: 2009-01-31 03:53:51 AM
From: France : p
I've redone my Link graphics because the other ones looked shoddy. Also, check out the new desert level I'm working on. I'm using the Gerudo Valley theme for this one.
The fly is from Zelda 2 (The graphics, anyways). It's just a graphical edit of a beezo. The other sprite, though, is a Swamola from LTTP. It's an edit of the venus fire trap, but it shoots a projectile to Links current location, and with an extra bit set, it is red and shoots 2 projectiles and takes two hits.
Yes the cacti hurt link.
The red thing is a Armos. It is stationary and gray until Link gets near it, then it changes palettes and hops near him. It can be killed with four hits or a bomb will do the trick. The little brown dude is a Leever! It travels across the sand and then digs back down to hide for a few seconds, then pops up again somewhere else.
The final thing I want to show is a little project that developed from the boomerang idea, when I was trying to hijack the sprite states. In all the Zelda games, when you kill an enemy, you get a random item. This patch does that.
Jakester12621 Buzzy Beetle Posts: 70/562
Since: 2008-10-12 01:39:17 AM
From: The biggest state in the USA! (Not Alaska they cheated)
If you saw them side by side in game (Not on video) you'd probably like the new ones better. The feet on the old one sucked, especially while swimming and running and jumping, and he was just too short. I'm still working on it, so I may change the head to look more like LTTP, but we'll see.