| Anti-Switch Blocks |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Anti-Switch Blocks |
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| Posted on 2008-04-26 11:16:19 PM |
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Can someone make switch blocks in block form when their switch(yellow switch, green switch, etc.) is unactivated, and then when the switch is pressed, the block is passble?
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| Posted on 2008-04-27 12:52:58 AM |
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This belongs in Basic SMW hacking. Just change it in map16.
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| Posted on 2008-04-27 03:31:28 AM |
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beside, this behavor is impossible to have in a custom block since the code for making the block change form is located in the level loading routine (wich is why they don't change when inserted with direct map16)
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| Posted on 2008-04-27 04:45:46 AM |
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Originally posted by ROM Map
6B792 $0D:B592 1 byte Objects Set to F0 to inverse the Yellow/Green ! blocks
6BB43 $0D:B943 1 byte Objects Set to D0 to inverse the Blue/Red ! blocks
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| Posted on 2008-04-27 05:19:46 AM |
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considering you can't do that extremely easly by changing the map16, I hardly see the point of this adress.
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| Posted on 2008-05-19 05:35:20 PM |
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If someone was willing to do this, it would be possible to make a custom SPRITE that acts like one of those "invisible solid blocks", of course this would limit the number of these you could cluster together, could interfere with other sprites, and would be limited by the sprite memory settings in that level. basically, I would either follow FPI's hex hack or file this one in the Trash Bin.
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| Posted on 2008-05-19 05:54:06 PM |
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Originally posted by fyarballIf someone was willing to do this, it would be possible to make a custom SPRITE that acts like one of those "invisible solid blocks", of course this would limit the number of these you could cluster together, could interfere with other sprites, and would be limited by the sprite memory settings in that level. basically, I would either follow FPI's hex hack or file this one in the Trash Bin.
It already exists in the original game, try sprite 6D.
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| Posted on 2008-05-19 06:16:20 PM |
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Originally posted by fyarballIf someone was willing to do this, it would be possible to make a custom SPRITE that acts like one of those "invisible solid blocks", of course this would limit the number of these you could cluster together, could interfere with other sprites, and would be limited by the sprite memory settings in that level. basically, I would either follow FPI's hex hack or file this one in the Trash Bin.
Why did you bumped a totally unrelated thread to post you request? there's a sticky for request
I'm closing this
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| Posted on 2008-05-20 05:12:36 AM |
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It takes you quite a while to close this thread. :[
*closes*
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Thread Closed |
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