Banner
Views: 673,340,514
Time:
14 users online: chickaDEE Magazine, DPBOX, Eagleheardt, GamecraftOriginal, GreenLightningx6, jajdp, Jonah Bear, musicalman, randombot999, rumpg46691, StrikeForcer, SuperMarioDs64, o Veck, Vlif14 - Guests: 52 - Bots: 122Users: 35,675 (1,394 active)
Latest: jajdp
Tip: Check the Documents section. Tutorials and other useful information can be found there.Not logged in.
Desert/Mines/Construction Zone Level (Welp, I failed.)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Desert/Mines/Construction Zone Level (Welp, I failed.)
Pages: « 1 2 »
You have time. I finished my level in 3 days and it has more tileset mixing and exanimation than yours. Even though you aren't me or anybody else who can do things that fast, it's still possible to take what you have right now and make a good level out of it. Focus more on level design rather than tileset mixing.

You can definitely make a nice level. Don't follow everyone else's footsteps and make a 10 minute level. Even a simple 2 minute level can score high. Make it fun. Don't overthink gimmicks. Linear doesn't matter as long as it's fun to play.

Don't give up.
<p4plus2> SON|KKU: its easier to stop before it bytes you in the ass
<p4plus2> WOW
<p4plus2> REALLY
<p4plus2> FUCKING WOW
<p4plus2> bites...*
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Desert/Mines/Construction Zone Level (Welp, I failed.)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 23

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented