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Glitched Pipe Tiles (only used Lunar Magic, really confusing)

Please note that I have a clean Rom



I have never encountered a glitch like this before, and I as I only used Lunar Magic (and following features: Animation, EXGFX + GFX), i don't know how to solve it.

Furthermore, this is for the Vanillacontest, so what would you say...does the palettes look good or bad? I try to make the Wood stand more to look like copper
The pipe is in the GFX14.bin and on slop FG1.
Maybe you added some ExGFX in that slot which are now overwriting the top of the pipe.
Alternativly, you might have set the destination of some exanimation to the pipe. This is more likly because the pipe is on position 0.
So if you made some exanimation and choose "4 8x8 line" or something and forgot to change the destination it would overwrite the pipe.
Check the slots of #lm{exang} and #lm{exan} again to be sure.

EDIT: The palette looks nice, though the green-ish of the of the top part of the floor not so much. I'm not the best level designer there is though. Don't think too much about my oppionion on these things.
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Make sure the pipe tile isn't overwritten by exgfx or exanimation. To aid with the palette question, change the green on top of the floors. Grab yourself a handy-dandy color wheel and that should help you out, because the color is just a tad bit off and it looks weird.
Actually, the palette looks more like lanterns lighting the place rather than copper. I actually like the colors in that regard. I do agree with JackTheSpades, however, that the green ledge tops look random and out-of-place. I can kinda see where you're going with the copper thing, but I think if you made the house look lantern-lit, that would look great.

Good luck!
-BigT
Indeed it was a simple Animation problem, for some odd reason I activated on Slot 08 some animation but never used it, so that some pipe tiles were overwritten



I liked the green copper color to create an opposite, but I guess green wood looks weird after all.

Thank you people
That brown still looks a bit off. This time, I think the issue is with the platforms below. The orange is too bright and needs to blend with the foreground, not the background.