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[release] Hammer Power Up
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - [release] Hammer Power Up
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Stop... Hammer Time :)
http://mikeyk730.blogspot.com/
This is complete win.
<3
I'm gonna try this out INMIDIATLY!
This is perfect for my hack.
I bet this will be overused and be in like the next 5 hacks. (It'll be in mine XD) *Runs off to change hammer GFX*
i love it! im gonna get it right away
I just tried it and found a small bug already. :P
- If Mario dies (Like, touching spikes, munchers, etc.) He'll still use the "Hammering" frames when "dieing" and still holds the hammer.

And it would be cool if, when hammering, it could break SMB(3) bricks. :O
And come out of a ? block too, but I guess the same thing will happen with the Poison Mushroom...
Last edited on 2007-09-10 08:22:05 PM by Bad luck man.
I got another suggestion for it, could you make it so it changes the level tune to something else while the hammer is used? We could insert the Hammer Tune with addmusic and make it use that. :D(the tune from Donkey Kong)if you still don't remember it, the one that plays in SSB when you grab a hammer))
Last edited on 2007-09-10 08:31:36 PM by Kaeru.
I'll use this for bonus levels, and a VERY rare chance to find in a level.
Damn, I thought it was a patch.........
This power-up is awesome, mikeyk.
I found a bug...
When you carry an item and pick up the powerup you will carry the item AND smash the hammer. And that looks kinda... weird >_>
The bugs mentioned here should be easy to fix. I'll disable the hammer when Mario dies, and make it so you can't pick it up if you are carrying an item.
Originally posted by darklink898
I got another suggestion for it, could you make it so it changes the level tune to something else while the hammer is used? We could insert the Hammer Tune with addmusic and make it use that. :D(the tune from Donkey Kong)if you still don't remember it, the one that plays in SSB when you grab a hammer))

This should do the trick. Just make changes here:
Code
	LDA #$01		; State = Mario has Hammer
	STA $C2,x
	LDA #$FF		; Set Hammer timer
	STA $1540,x
	LDA #$29		; Play sound effect
	STA $1DFC
	LDA #$12		; Change music
STA $1DFB
JSR CheckForHammer ; Check to see if a Mario already has a Hammer
...and here:
Code
SubGfx:
	LDA $1540,x
        CMP #$01
BEQ StopHammerMusic
CMP #$1E BNE NoSound LDY #$24 ; \ play sound effect STY $1DFC ; / BRA NoSound
StopHammerMusic:
LDY $0DDA ; \ resume regular level music
STY $1DFB ; /
If you do this correctly, the Bonus Area music should play when you grab a hammer, and the level music should resume when its timer runs out.

However, I'm not sure if this will work correctly with the changes mikeyk is making, or if the hammer music will stop playing when addmusic is used(this seems to be a common issue with it).
Last edited on 2007-09-11 11:25:05 AM by Mattrizzle.
nice mikeyk, i might use this, but not now.
Wow, it looks nice! Mattrizzle's got me thinking now.... Would it be possible to change that code to make it:

1: Not vanish after a certain amount of time,
2: Vanish only when Mario takes damage (as would a normal powerupm, if it doesn't already), and
3: Only make it smash down when you press Y, and only once?

Basically, would it be possible to turn it into a Paper Mario-styled Hammer?
Originally posted by pikaguy900
Wow, it looks nice! Mattrizzle's got me thinking now.... Would it be possible to change that code to make it:

1: Not vanish after a certain amount of time,
2: Vanish only when Mario takes damage (as would a normal powerupm, if it doesn't already), and
3: Only make it smash down when you press Y, and only once?

Basically, would it be possible to turn it into a Paper Mario-styled Hammer?


im pretty sure its possible by asm
What about pikaguy's idea and BLM's idea together but also make it so it can break turn blocks.

EDIT: My mistake it was BLM, I'm a dumbass.
Last edited on 2007-09-11 04:16:01 PM by That Guy.
Remoga hasn't posted here and having it as a Powerup like the mushroom will be a HELL with GFX, you'll have to make space for it in every level, unless it dissapears when touching a goal tape like grabable items or normal enemys. Although it's a cool idea having a Paper Mario hammer. :/

I'm gonna test it and see if I find more bugs.
EDIT: Well, I just found another bug. If Mario still uses the hammer and touches a goal sphere, he'll keep swinging the hammer at the "end walking".
Last edited on 2007-09-11 04:10:38 PM by Bad luck man.
Grrrrreat stuff!
I like all this new custom power up stuff thats been happening lately ^_^
Oooh. If you were to set that on a button instead of auto, that'd be great for a punch power-up for a Metal Gear hack I want to make. =D
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