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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.Not logged in.
the "new" special world
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - the "new" special world
Pages: « 1 2 »
So far I love what you're doing, but my God, Amazing is literally a Muncher pit by the looks of it. And not just that, I see you also added precision jumping: ...probably not a good idea to add in a Kaizo hack.

Other than this, I love your progress so far. Keep it up.
Through YY-CHR. And if you looking for sideways muncher blocks, it's in my filebin. EXGFX80.bin is the file.

I have made a tutorial (In the tutoials section) on how to insert them, but I hope it won't contradict on you are planning on doing.
Originally posted by mario and luigi
so how would i would create a skull box: out of yy-chr or map16?

You would use YY-CHR. Easiest way is to just take the bullet bill shooter's skull (GFX14) and make it into a square box.

Originally posted by mario and luigi
i somehow couldn't find the muncher graphics in gfx33.bin, or in any of the graphics files, for that matter. #smw{o_O?}

They're near the very end:


Anyway, for the sideways munchers, there's also a couple of ExGFX files on the site you could use. Both come with a sample level or note file you can pull the ExAnimation frames from, as well.


Professional frame-by-frame time wizard.
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thanks, Thomas and TheDarkOnyx! i have drew the skull box from yy-chr (1st time drawing graphics successfully)! #smw{:TUP:}

last question: can someone send me a link to the skull box's behavior from the blocks section? i can't find the one.

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Currently: Starting college!
To make it hurt Mario, just make it act like tile 12F (a muncher). To make it instant kill, try this.


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thanks, Thomas, the skull boxes work perfectly!






(ignore the dragon coin cutoff.)

the story/plot is now centered around big boo, and how he altered and invaded the special world into a kaizo war.




once again, the bullet bill on the last screenshot starts facing right instead of left. you remember the monty mole i mentioned about before? well that one turns left normally. but normal koopas and bullet bills do not still. i don't know why...

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Currently: Starting college!
I really like that, and points for style on the death blocks! Precision air dodging, I like it.

On the 5th screenshot, when jumping down, does it take you somewhere, or maybe the beginning of the level?

Also, you gave me an idea.

Could I get the rights for beta-testing? This looks awesome!
Originally posted by TheDarkOnyx
On the 5th screenshot, when jumping down, does it take you somewhere, or maybe the beginning of the level?


it continues the level; ahead lies more precision jumping, and the exit of the cave.

Originally posted by TheDarkOnyx
Also, you gave me an idea.

Could I get the rights for beta-testing? This looks awesome!


sure, you can beta-test! should i finish this work or send it to you after i finish a few more levels?

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Currently: Starting college!
Once you're finished with a couple more levels. I don't want to rush you.
Originally posted by TheDarkOnyx
Once you're finished with a couple more levels. I don't want to rush you.


ok!




Originally posted by mario and luigi
once again, the bullet bill on the last screenshot starts facing right instead of left. you remember the monty mole i mentioned about before? well that one turns left normally. but normal koopas and bullet bills do not still. i don't know why...


does anyone know about this?

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Currently: Starting college!
This post should explain it.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level of every single ROM hack I've ever made is easier than Ultra Necrozma.
so i've replaced the bullet bill to a springboard, and redesigned the first part of the section to make use of the springboard.

anyways, some more screens:



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Currently: Starting college!
Classy, and is there a way to get the dragon coin in the second screen?
On that beta testing... can I make an LP pre-release?
Originally posted by TheDarkOnyx
Classy, and is there a way to get the dragon coin in the second screen?
On that beta testing... can I make an LP pre-release?


the dragon coin is unobtainable until i think of a way to design a way to reach it.

sure, a let's play pre-release of my hack would be cool.

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Currently: Starting college!
Are you sure? I think the dragon coin can be collected in the current level.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Looks pretty nice. Not too difficult or too easy! I'll call that Kaizo with Design :D
// hey check out my junk HERE
Originally posted by Sadistic Designer
Are you sure? I think the dragon coin can be collected in the current level.


I think so as well. But I think you're stuck once you collect the Dragon Coin. Correct me if I'm wrong.
You can get the Dragon Coin without getting stuck.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
You can get the Dragon Coin without getting stuck.

How, though? As far as I can see, unless you get a shell or something that serves as some sort of guide, I'm assuming it's pretty much impossible to leap above the death blocks, collet the dragon coin and return. You'd get stuck after getting it without an item anyway.

This looks a bit generic so far. You can get the blue shell coming from the koopa by hopping onto it and it could very well turn out to be one of the level-breaking issues. Same thing with the red shell, unless that's intended. Maybe you could modify this part a bit so breaks aren't too beneficial there, or even have a purpose for those shells later in the level.

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Twitter
Yep. Bullet Bill jump to the blue koopa, jump on him, get his blue shell by jumping on the shellless blue koopa while he is close to the blue shell (since the koopa is blue this is actually very easy, he will stand still for a while as he is about to kick the shell), jump back with the bullet bills (screenscroll) and you can get the dragon coin. The blue koopa will respawn if you ditch the shell so no problems there either.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
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Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - the "new" special world

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