Banner
VLDCX results are out!
Views: 590,984,937
Time: 2017-12-17 03:30:44 AM
5 users online: IronFoxGaming, NGB, PPaulo89, Raphael, Skewer - Guests: 49 - Bots: 135Users: 33,268 (1,457 active)
Latest: craftnut
Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!Not logged in.
How is this hacking section still up?
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Super Mario All-Stars - How is this hacking section still up?
Pages: « 1 »
First off, i'm sorry if the title offended you in some way. I'm asking a legit question here:

How is the SMAS Hacking forum still up?

I mean, not that hacking SMAS is a bad idea, but it's just a port of four NES games, one of which was never released here. The only difference is the huge graphical upgrade and the control. And also, what happened to the editor, MushROMS? I have never seen it, and if a editor for this game doesn't exist at all, then why, I may ask, does this place exist?

I just... I mean, I, myself, would like to hack this game, but if a proper editor doesn't exist, then what am I going to do about it?

--------------------
End of this message.

MushROMs either isn't ready for release or hasn't been finished. swr is the author of the editor, but keep in mind SMAS hacking is complicated, since you're not hacking one game, but four. It surely does not sound like something that can be done quickly.

SMAS hacking is still expanding, but slowly. You can see that SMWC now has a RAM/ROM Map to help on the hacking of the game. Once MushROMs is released, the interest on hacking SMAS will grow.

This forum is needed.
This is how SMW hacking started off as well - SMWCentral initially hosted only the ROM and RAM map of SMW, then it got a forum system, then some other stuff as time passed by. Although they already had Lunar Magic back then.

Everything has a starting point, for SMAS it's this subforum + the memory maps. In the beginning it's mostly the ASM people just finding data like levels, overworld, etc. and then a programmer builds a level editor to edit that data.

I think we're lucky to have someone work on the level editor at all. In the very early days of ROM hacking those things probably didn't exist, evidenced from this post:

Originally posted by Glyph Phoenix
Back in my day, we didn't have none of that--when we wanted something new, we took a hex editor to the rom, tossed a few A9s, BDs, and F0s in there, and hoped we counted our bytes correctly
blah
Layout by Counterfeit.
Take the Second Reality Project series, for example. The original TSRP is made with a lot of limitations (with the overworld being mostly the same, and a lack of ExGFX), and TSRP2 was made as an early use of ExGFX. With the latest advancements of SMW hacking, more "state of the art" versions of both games are made addressing their respective shortcomings.

Even the Sonic hacking scene started out as just edited, palette-swapped levels, eventually evolving into things like "Sonic 1: Never Stop Running", "Robotnik's Revenge", "Sonic 3 Complete", and "Sonic the Hedgehog Megamix". And that's not getting into the PC games.

--------------------
Your layout has been removed.
Alright, well I guess my question has been answered. I understand that hacking four games at once can be difficult, and the reason for why the editor has not been released or even finished.

So yeah, hopefully this sub-forum can expand.

--------------------
End of this message.

Pages: « 1 »
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Super Mario All-Stars - How is this hacking section still up?

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2017 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 21

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented