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Dyzen: Dynamic Z Environment V 0.1 - anonimzwx
Forum Index - Valley of Bowser - Moderation Questions - Tools - Dyzen: Dynamic Z Environment V 0.1 - anonimzwx
Pages: « 1 »
File Name: Dyzen: Dynamic Z Environment V 0.1
Submitted: 2014-07-29 12:26:30 AM by anonimzwx
Authors: anonimzwx
Operating System:
Platforms:
Games:
Source Included: Yes
Featured: No
Description: On this version the tool allows you to make all the frames, animations and graphics stuff to a Dynamic Z's Dynamic Sprite.

You can see this video to learn how to use it.

http://y2u.be/-trWuRsuUHw

Removal reason:
It work, but it's a little bit strange to use and glitchy.

The UI seems somewhat buggy and sluggish in general. For example, the "Help" menu, "Edit" and "Massive Selection" buttons don't really work, and when selecting tiles in the "ExGFX" window, they flicker. It also takes quite some time to change the palette and dragging tiles in the frame editor is a little bit slow, for instance (if there's not much you can do about it, then don't worry about it).

Furthermore, the UI isn't exactly intuitive: to add a frame, you have to put in a name and then click "Add Frame." It seems more intuitive to have "Add Frame" bring up a message box asking for a frame name. You should improve the other buttons similarly. Additionally, I didn't know for the longest time that you had to drag tiles from the "ExGFX" selection to the "Frame ExGFX" selection.

Finally, I was able to create a .dyz file that causes an unhandled exception every time I try to open it. I can't remember exactly how I did it, but I remember attempting to play an animation without any frames and that somehow caused an exception. Then I tried to save and it broke...?
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Tools - Dyzen: Dynamic Z Environment V 0.1 - anonimzwx

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