| Pokey's Adventure (New story) |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Pokey's Adventure (New story) |
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| Posted on 2009-01-24 11:53:52 AM |
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I'm using layer 2 in that level, since many tiles overlap the waterfall, and I don't feel like making "water versions" of those, let alone ExAnimating them. :/
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| Last edited on 2009-01-24 12:02:24 PM by WhiteYoshiEgg. |
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| Posted on 2009-01-24 12:12:31 PM |
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Hm.... well one way to get a bg is to make tiles for it in layer 1, such as used in TSRP2 for example.
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| Posted on 2009-01-24 03:16:15 PM |
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I decided to leave the cliff in the "background". The first part of the level is now pretty much finished! 
Here are some screens:

The waterfall is inhabited by a lot of Diggin' Chucks.

Their rocks can get quite annoying...

Here's another one, guarding a block - I wonder what it contains.

Those Koopas can't prevent Pokey from entering that pipe!
Comments?
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| Last edited on 2009-01-25 07:06:03 AM by WhiteYoshiEgg. |
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| Posted on 2009-01-24 03:45:14 PM |
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Looks nice, although the ground in theFG looks a little too green. You should try added some more brown to it.
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| Posted on 2009-01-24 04:12:09 PM |
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I think it looks better green in my opion
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| Posted on 2009-01-24 04:58:53 PM |
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That levels is looking amazing, WYE! It looks also quite unlinear and fun to play, featuring lots of areas to explore and such. Even though the layer 2 background you created looks kind of simple, I'd leave it in that way if I were you - I somewhat loved it. I don't have any complaints - I just can't wait to the next demo, seriously!
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| Posted on 2009-01-30 12:09:37 PM |
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I'm sure Forxekz would like to LP the 2nd demo when he comes back online on youtube =)
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| Posted on 2009-02-01 05:45:44 PM |
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U have inspired me to continue my Hack, thats how AWESOME u r
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| Last edited on 2009-02-01 05:48:19 PM by Darkwiz787. |
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| Posted on 2009-02-01 05:55:56 PM |
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WYE,your'e level design is quite interresting.Like Broozer said,it is very unlinear and fun to play.Thats an reason,why your'e hack's featured!
Your'e level design looks also like DKC3:The Waterfall levels. ^^
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| Posted on 2009-02-13 03:05:01 PM |
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What happened to this thread?
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| Posted on 2009-02-13 03:42:10 PM |
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The waterfall's graphics are very pretty, and the level itself looks very non linear. Also good palette choices.
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| Posted on 2009-02-15 07:47:44 AM |
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aqtually,i have a suggestion.make pokey behind it.just like in DKC3.
this will make the level a bit harder then it already is!
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| Posted on 2009-02-15 09:24:53 AM |
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I tried your demo and I liked it.
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| Posted on 2009-02-21 01:30:01 AM |
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This is way cool! But is this still commencing?
It doesn't seem like you're still working on this....
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| Posted on 2009-02-21 01:38:01 AM |
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Yes, I am... I just decided to take a break from it to work on my level / OW for SMWC's contests. Just be patient, I won't be cancelling this. ;)
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| Posted on 2009-02-24 09:43:09 PM |
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WhiteYoshiEgg: At the title screen pokey's adventure, that music was used? Combines well.
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| Posted on 2009-03-09 06:46:24 PM |
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thats the userbar code
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| Posted on 2009-03-10 09:56:37 AM |
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What the... who asked for the userbar code anyway?
Also, I'd like you guys to not bump my thread until I have an update (which might take a while though).
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| Posted on 2009-03-12 10:37:56 AM |
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You could call "Torpedo Bay" "Torpedo Trench"
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| Posted on 2009-03-12 10:56:59 AM |
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Thanks for that suggestion! I've always been a fan of alliterations, so I'll definetly use that one.
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Pokey's Adventure (New story) |