Banner
Views: 637,691,128
Time:
7 users online: danwaleby, idol, Khastvrokg, MarkVD100, MasterMario97, slakkmichael, Vic Rattlehead - Guests: 40 - Bots: 266Users: 34,872 (1,403 active)
Latest: TSG
Tip: Test your levels as all forms of Mario (small, super, fire, cape). If it's possible to enter a level with Yoshi, make sure to test that as well.Not logged in.
Forgot to setup a warp = No 000, but Roy Koopa battle?
Forum Index - SMW Hacking - Resource & Tool Releases - SMW Data Repository - Forgot to setup a warp = No 000, but Roy Koopa battle?
Pages: « 1 »
I have never encountered a glitch like this: I forgot to setup a warp in the level at all, but instead of teleporting to Level 000 I get teleported to whatever level Roy Koopa is.

Is this a LM bug? Note that I have only the Vanilla Game. I can't post the level unfortunately, but to put it simply, it is weird.
The screen exits are only set to 000 when entering a stage from the overworld. If screen A is set to roy's battle in level 001, and you go to level 002, screen A will still have roy's battle set as the screen exit unless explicitly overwritten by another screen exit object.
Waaaaaaaaaaaaait a minute.
Doesn't that mean I could use one sublevel A with one door that leads to different sublevels based on the level I enter sublevel A from?

--------------------
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
Pretty sure.
Pages: « 1 »
Forum Index - SMW Hacking - Resource & Tool Releases - SMW Data Repository - Forgot to setup a warp = No 000, but Roy Koopa battle?

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 23

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented