| Sprite/Block/ASM Request Thread |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Sprite/Block/ASM Request Thread |
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| Posted on 2008-08-13 12:31:04 PM |
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Can I please have a block that will teleport Mario unless he has a star?
It would help me add a few little hidden minigame levels to my hack...
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| Posted on 2008-08-13 03:08:03 PM |
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I was wondering if someone could make me a sprite (with GFX please) of King Dedede who acts like he does in Kirby's Dreamland, and dies after 5 jumps on top of.
If so, that'd be AWESOME!
PM me with it if you want.
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| Last edited on 2008-08-13 03:09:28 PM by MrChidna. |
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| Posted on 2008-08-13 03:28:27 PM |
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Is that a boss request? I dont think it can happen.
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| Posted on 2008-08-13 06:12:13 PM |
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@UltimateYoshiMaster: It took me about 2 minutes to do it... Here is the block.
EDIT: Offsets for the Blocktool!
Above, below and sides: 0
All others: -1
If you're using Blocktool Deluxe, don't type anything on Reloc Offsets.
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| Last edited on 2008-08-13 09:05:53 PM by Shinnok. |
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| Posted on 2008-08-14 07:13:00 PM |
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I need someone to make a block that once passed through... it takes you to Player 2 after the level is beaten. It even Activates when the 1 Player option is chose. This is very important to my hack.
It is very important that it uses a .bin file b/c I'm using the Original block tool. This block will be very good if you want to introduce a new charecter in the hack.
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| Posted on 2008-08-15 04:48:56 PM |
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I would like a block that once touched by mario it will teleport you to screen 1F?
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| Posted on 2008-08-15 05:25:52 PM |
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try using the regular teleport block, and set the screen exit to a secondary exit that leads to screen 1F of the same level ;)
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| Posted on 2008-08-15 06:09:21 PM |
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Could someone make a block like the teleport block, but instead of using the fading out effects to take you to another level, can you make it so the that the level just instantly appears?
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| Posted on 2008-08-15 06:56:18 PM |
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The fade out effect you want removed actually is loading up the next level.
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| Posted on 2008-08-15 07:12:47 PM |
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Originally posted by MrDeePayThe fade out effect you want removed actually is loading up the next level.
Oh okay. Nevermind then.
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| Posted on 2008-08-16 05:14:07 AM |
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Are there any boats/ships etc. that mario can drive?
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| Posted on 2008-08-16 06:26:21 AM |
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There's the sky-pop somewhere.
Just change the graphics.
EDIT:here's the link!.
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| Last edited on 2008-08-16 06:34:30 AM by iRhyiku. |
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| Posted on 2008-08-16 11:16:47 AM |
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Can someone make a sprite thats a thwomp but it moves left and right following mario but stops when hits a wall. And can break through grey cement blocks.
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| Posted on 2008-08-16 01:49:39 PM |
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Sideways Thwomps already come with Sprite Tool.
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| Posted on 2008-08-16 01:59:41 PM |
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I want to ask you some ASM help. This would be so hard, but if anyone can help me, please let me know.
Im making this hack, Megaman X: TCR. I want to disable "mario" running, but instead of this, change Spin Jump to "acelerate" mario just like 2 or 3 blocks.
In other words, to make "megaman" (or "mario") dash 2 or 3 blocks to right (or left) when pressing A (instead of spin jump).
This is hard, I know, but I can´t do it. This would be awesome in my hack.
Thanks!
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| Posted on 2008-08-16 03:08:33 PM |
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Well, anyone can tell me how to change the boomerang pallete of the boomerang brother to pallete B, I tried in tweaker but nothing happened, an I think that the only way is modify the ASM file, how can I change it?
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| Posted on 2008-08-16 03:53:07 PM |
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im pretty sure for custom sprites your supposed to use cfg editor (comes with spritetool)
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| Posted on 2008-08-17 12:54:56 PM |
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Originally posted by S.C.O.R.P.I.O.N.I need someone to make a block that once passed through... it takes you to Player 2 after the level is beaten. It even Activates when the 1 Player option is chose. This is very important to my hack.
It is very important that it uses a .bin file b/c I'm using the Original block tool. This block will be very good if you want to introduce a new charecter in the hack.
Blocks can only do things when you or a sprite are touching them, not later. At best you could make it change a RAM address and hack the level end/level load/map load routine to see if that address has been changed, and if so, change the current player.
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| Posted on 2008-08-17 02:36:36 PM |
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Ehm, Sorry yes I'm used cfg editor.
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| Last edited on 2008-08-17 02:40:50 PM by Dr. Mahatma. |
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| Posted on 2008-08-17 09:54:24 PM |
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I got a request:
You know the locked door/locked door key blocks from Blocktool, well could somebody recreate these, but instead of a door, I would like it so that, at first its a solid block, but once you touch the "key" the solid block changed to block 25.
Cheers
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