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How do I add a new world?
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - How do I add a new world?
Pages: « 1 » Thread Closed
I'm gonna need about 7 more. 2 the size of the main area.
we already answered that in your other threads
Originally posted by Bio
we already answered that in your other threads


Well aparently that was sarcasm, so I don't know.
Originally posted by GOTHCLAWZ
Originally posted by Bio
we already answered that in your other threads


Well aparently that was sarcasm, so I don't know.



That was partly sarcasm.



You still need to be an uber pro to do this.

Heck! It's even easier to code your own sprites then to do this.

So basically: Yes you can, but you have to wait till you're a pro(if ever)
Originally posted by Sind
Originally posted by GOTHCLAWZ
Originally posted by Bio
we already answered that in your other threads

So basically: Yes you can, but you have to wait till you're a pro(if ever)

Then I shall do it like a pro, how do I do it?

Tag (div) was not closed.
Tag (div) was not closed.
Why would you need 14 worlds anyway? ._.
fuck yeah meowingtons
The Eggs of Saear | #extreme | Spade's Gallery of Visual Arts | PM me | My YouTube channel | xkcd | Dinosaur Comics
Why not just split your hack into two chapters? 7 worlds for each. Finish one hack and release it, then do the second later. That makes more sense. You don't realize how hard it would be to do what you're asking.

--------------------
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Because I don't wanna do 2 chapters, I wanna do a 14 world ROM.
Look, you're not going to get 14 worlds with that attitude. =/

The current size of the overworld and the submaps should be enough for the number of levels you're going to use.

You should plan ahead on whether your idea is actually going to work at all. Don't you think? >_>

Also, each time you make a thread like this in this forum, Bio gets angry. <_<



as I mentionned in the other thread, you couldn't edit the other worlds in LM, wich WILL be a pain(MUCH more than adding custom power-ups or bosses). add this to the fact that you will have to do a similar thing with events, layer 1 tiles, etc...
I was thinking... What if you create the "offscreen" world on one of the submaps, and move the data from that submap to the area of ROM that will hold the 7th submap, then just create another submap on the area that you used to make the first. Will that still be a pain?
Originally posted by Mr. X
Look, you're not going to get 14 worlds with that attitude. =/


With what attitude? I've been waiting for 2 days with patience.

Originally posted by Mr. X
The current size of the overworld and the submaps should be enough for the number of levels you're going to use.


Not for me it isn't.

Originally posted by Mr. X
You should plan ahead on whether your idea is actually going to work at all. Don't you think? >_>


Yeah, I don't even know if it will or not, that's why I'm asking.

Originally posted by Mr. X
Also, each time you make a thread like this in this forum, Bio gets angry. <_<


Lol, Bio isn't an asshole.

Originally posted by Bio
as I mentionned in the other thread, you couldn't edit the other worlds in LM, wich WILL be a pain(MUCH more than adding custom power-ups or bosses). add this to the fact that you will have to do a similar thing with events, layer 1 tiles, etc...


Then I shall.

Originally posted by Haaaaaach
I was thinking... What if you create the "offscreen" world on one of the submaps, and move the data from that submap to the area of ROM that will hold the 7th submap, then just create another submap on the area that you used to make the first. Will that still be a pain?


I tried that yonks back. Diden't work, deletes all offscreen data too.
Frankly, to do this you will need literally years of experience. Don't expect anyone to do it for you, or say "Do this then this and then this," because this is extremely difficult for even those with much, much experience with ASM.
This is within the realm of possibility, but it would require more data reserved in the RAM to store tile data, more data for palettes, more data for all the layers of tiles, and code to determine what to load when the overworld is loaded. I am experienced in ASM, but I most likely still don't have the knowledge to do this.

1. you should keep requests in the ASM request thread (see #2)
2. This is too complicated of a request anyway, it shouldn't even be in that thread.

I'll close this thread now, since I don't see any reason why it should stay open, or why it hasn't been closed already.
Pages: « 1 » Thread Closed
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