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Super Mario World Mix
Forum Index - SMW Hacking - Works in Progress - Super Mario World Mix
Pages: « 1 2 »
Hi, I'm Luansilva12. I'm making a new hack. It's called...
SUPER MARIO WORLD MIX!
The purpose of this hack is to play through stages of older and some of the newer Mario games. Sorry if this is against the rules.

CUSTOM THINGS INFO:
Custom Graphics? Yes, otherwise it'll be a vanilla hack.
Custom Patches? Yes, otherwise classic piranha plants would be unused.
Custom Music? Yes, but it made the hack with no sounds.
Custom Sprites? No.
Custom Overworld? Yes, otherwise the map shown in the 4th screenshot world be the original.
Custom Palettes? Yes, otherwise the hack would look -very- ugly.

First, I'll show that the NINTENDO PRESENTS logo was changed:


Now its Luansilva12 Presents.

Now, the TITLE SCREEN:



INTRO LEVEL (screenshot taken from version 1.6)


The intro level is a section of world 1-1 from SMB3

OVERWORLD


From version 1.0 to 1.4 the Overworld was the original.

SUPER MARIO BROS. (Play up to world 4-4)

World 1-1:

World 1-2:

World 1-3:

World 1-4:

The SMB1 and SMB:TLL's castles in this hack is a combination of NES (foreground) and SNES (background). Fire Mario's palette needs to be fixed.
World 2-1:

Mario is about to collect the 1-up.
World 2-2:

Mario's feet is glitched (GFX00.bin mismatch)
World 2-3:

World 2-4:

World 3-1:

The status bar is ugly.
World 3-2:

Again, status bar is ugly. Mario almost got a 1-up!
World 3-3:

And again, status bar is ugly.
World 3-4:

World 4-1:

-BEWARE-
Lakitu is here! Piranha plants still work, thought.
World 4-2:

Buzzy Beetles are included.
World 4-3:

For some reason the mushroom from the BG has a black line.
World 4-4:

The last stage of SMB1 in this hack.

SUPER MARIO BROS.: THE LOST LEVELS (Play up to world 2-4)

World 1-1:

Notice the green stem - because the classic piranha patch fix patch was applied.

Notice it again. Fire Mario palette and after-turning turn blocks needs to be fixed.
World 1-2:

It's recommended to have a cape to jump over this pit. To get it, go to the SMB3 level (it's hidden in the OW, to the right of SMB2) and try to beat SMB3 without dying or you'll have to start over from 1-1.

SUPER MARIO BROS. 2/SUPER MARIO USA (Play up to world 1-3)


In version 1.4, the item box was cutoff and Fire Mario is ugly.

SUPER MARIO BROS. 3 (Play up to world 1-Airship)

World 1-1:

Item box is cutoff and Fire Mario is ugly again, these things needs to be fixed.
World 1-2:

Slopes doesn't work properly. (In NSMB 1-1 they worked)
World 1-3:

-NOT IN THE ABOVE PICTURE-
Boomerang Bros. are replaced by Chargin Chucks.
World 1-Mushroom House:
Coming soon.
World 1-4:

It includes the autoscroll but in some parts you can't fit in so you have to be small Mario.
World 1-Fortress:
Coming soon.
World 1-5:

Status bar is hidden (requires sprite status bar or smb3 status bar).
World 1-6:
Coming soon.
World 1-Airship:
Coming soon.

And finally, showing the end-of-demo level (screenshots taken from version 1.52):



The first screenshot expains that newer updates are made at every two weeks.

Download link: (Not available because it's a ROM and I didn't make a IPS patch).

--------------------





My YouTube
My SMW Hacks Playlist

My SMW Kaizo Hacks Playlist
Originally posted by Luansilva12
Hi, I'm Luansilva12. I'm making a new hack. It's called...
SUPER MARIO WORLD MIX!
The purpose of this hack is to play through stages of older and some of the newer Mario games. Sorry if this is against the rules.


Already this does not look promising to me by that statement and the screenshots shown. One can simply either purchase the games or obtain the ROMs to just play the stages. I suggest you repurpose your hack into making more original levels but as its customary to remix, you can take some artistic liberties with having your levels reference segments and gimmicks featured in the original Mario games. Hope what I said helps.

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https://www.change.org/petitions/google-change-the-youtube-comment-section-back-to-its-original-form




[19:43] <StrikeForcer> I also want to say that "because everything on the internet is definitely true!" is a derailment tactic that serves as a shorthand change for "I dont accept the facts"

[19:44] <StrikeForcer> When the information posted clearly is fact-based.
^Agree with what he said. Also, this was already made by another person and the other one looks much better. And on top of that, level recreations have been done a billion times so they're very, well, looked down upon, especially if it's SMB 1-1.
I'm posting these Game Overs because you hated it:


EDIT 2016-01-06: Oops, forgot to post the NES ones. Pirate Super Mario World and Mario Bros. included


EDIT 2016-01-21: Now the Game Boy ones. Moved Super Mario Land to this part.


--------------------





My YouTube
My SMW Hacks Playlist

My SMW Kaizo Hacks Playlist
*Looking at those game over screens* I dont hate your projects man. Im just saying that its not showing a lot of promise and I have offered you useful feedback which you are blatantly ignoring right now with your childish display of a response, holy fucking shit. Learn to divorce yourself from your work and learn to stop taking any negative comments you get as a personal attack.

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https://www.change.org/petitions/google-change-the-youtube-comment-section-back-to-its-original-form




[19:43] <StrikeForcer> I also want to say that "because everything on the internet is definitely true!" is a derailment tactic that serves as a shorthand change for "I dont accept the facts"

[19:44] <StrikeForcer> When the information posted clearly is fact-based.
Do you think you'd play a SMB3 hack that consists of remakes of SMW levels?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Nobody said they hate anything, they'd just rather see something more original. I'm going to say that you shouldn't have high hopes for this hack getting past moderation as level remakes are grounds for rejection.

You're better off putting your skills to making original levels, that way your hack is a new experience. If people wanted to play the original levels, they'd download the original games.



This thread was inactive for over 2 months, so I'm reviving it...

I made a supporter userbar for the hack:

But I'm getting a lot of negative comments!

To-do list:
Apply the SMB3 P-Meter patch
Apply the SMB2 Health patch (xkas)
Fix the squished goomba's tile
Apply HDMA
Finish remaking the levels
Finish the Overworld
Fix Mario Tilemap
Insert Custom Sprites
Insert more ExGFX
Insert Custom Blocks
Fix some palettes
Fix the clock and coin palette in the intro level
Fix level exits in some levels
Fix some level names
Fix the lives counter's palette in the OW
Apply the circular fade-in patch from the "Fade-in Pack" patch
Apply the VWF Level Intros patch
Insert Custom Music
Apply the Extended "Extended OW Level Names" patch
Apply the Ground Pound patch
Apply the Wall Jump patch
Fix Cutoff
Apply the Star Coins patch
Apply the Separate Luigi GFX patch
Apply LX5's custom power-ups patch
Fix Mario's palette in Super Mario Land
Fix some of the Turn Blocks' acts like
Apply Separate Luigi Jump Height
Apply the Mario ExGFX patch
Apply the Custom Mario Palettes patch
Re-apply the Classic Piranha Plant Fix patch (I transferred everything to a new ROM, because I was using LM v2.40. I'm currently using v2.41).

I started working on this hack on October 2015, and it's still not finished.

--------------------





My YouTube
My SMW Hacks Playlist

My SMW Kaizo Hacks Playlist
Originally posted by Luansilva12
This thread was inactive for over 2 months, so I'm reviving it...

I made a supporter userbar for the hack:

But I'm getting a lot of negative comments!

To-do list:
Apply the SMB3 P-Meter patch
Apply the SMB2 Health patch (xkas)
Fix the squished goomba's tile
Apply HDMA
Finish remaking the levels
Finish the Overworld
Fix Mario Tilemap
Insert Custom Sprites
Insert more ExGFX
Insert Custom Blocks
Fix some palettes
Fix the clock and coin palette in the intro level
Fix level exits in some levels
Fix some level names
Fix the lives counter's palette in the OW
Apply the circular fade-in patch from the "Fade-in Pack" patch
Apply the VWF Level Intros patch
Insert Custom Music
Apply the Extended "Extended OW Level Names" patch
Apply the Ground Pound patch
Apply the Wall Jump patch
Fix Cutoff
Apply the Star Coins patch
Apply the Separate Luigi GFX patch
Apply LX5's custom power-ups patch
Fix Mario's palette in Super Mario Land
Fix some of the Turn Blocks' acts like
Apply Separate Luigi Jump Height
Apply the Mario ExGFX patch
Apply the Custom Mario Palettes patch
Re-apply the Classic Piranha Plant Fix patch (I transferred everything to a new ROM, because I was using LM v2.40. I'm currently using v2.41).

I started working on this hack on October 2015, and it's still not finished.


Whats the point of a thread for this hack exactly if you have no interest in feedback?

--------------------
Creator of - Super Mario: Grand Journey
My VLDCX Entry - Fuzzy Heights
Looks like a long list. If you're still going with the idea of level remakes using custom resources to emulate them, I would tend to think of that more as an artistic exercise akin to building a sculpture or model using a kit with instructions, not so much as a hack that's really meant to be played.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
The name and premise of this hack reminds me of something, but I can't quite put my finger on it...

*stares at Super Mario Bros. 3Mix*
A change of scenery is always nice.

Currently trying to improve my pixel art.
I finally got the first supporter, which is Yahochi-1359

--------------------





My YouTube
My SMW Hacks Playlist

My SMW Kaizo Hacks Playlist
Originally posted by Luansilva12
I finally got the first supporter, which is Yahochi-1359

I support.
@M A R I O W O R L D, you pasted the creator userbar. Here is the correct userbar.

--------------------





My YouTube
My SMW Hacks Playlist

My SMW Kaizo Hacks Playlist
Originally posted by Mayrio
^Agree with what he said. Also, this was already made by another person and the other one looks much better. And on top of that, level recreations have been done a billion times so they're very, well, looked down upon, especially if it's SMB 1-1.

What I said months ago still stands. It's not that I have something against you, but I want to play some original levels, not recycled levels made by Nintendo. If I wanted to play SMB3, I'll play SMB3.
Originally posted by Mayrio
Originally posted by Mayrio
^Agree with what he said. Also, this was already made by another person and the other one looks much better. And on top of that, level recreations have been done a billion times so they're very, well, looked down upon, especially if it's SMB 1-1.

What I said months ago still stands. It's not that I have something against you, but I want to play some original levels, not recycled levels made by Nintendo. If I wanted to play SMB3, I'll play SMB3.


What he said.

Looking at the screenshots, there doesn't seem to be much to offer here. It looks like you're just using that one hack that replaces the graphics with the Super Mario All-Stars graphics (it's been awhile, I forgot the name) and you're just adding a lot of patches because you think that they'll make the hack better.

You have to realize that graphics and mechanics don't always make a game. It's the gameplay that makes the game. You need to have levels that are not only varied, but most importantly, fun.

I get your concept, but there's already a game that does most of what you're doing already: Super Mario All-Stars. I'd rather play that than this. It has the same levels, but it's more polished than what I'm seeing so far.

That doesn't mean you can have an homage to those levels, but seeing how your hack is literally the levels in those games, it's not going to interest me personally.

Try to aim for an original project.
Not only was this concept done before on the NES and done much better than this (it was called Super Mario 3Mix if I recall correctly), this hack also seems to be really bland and kinda boring. I recommend you going for a more original concept.
A change of scenery is always nice.

Currently trying to improve my pixel art.
@LucasRCD, Mayrio, Lotica and Skewer:


--------------------





My YouTube
My SMW Hacks Playlist

My SMW Kaizo Hacks Playlist
Please stop posting those pointless game over screenshots, nobody here hates you work, we are only saying that level remakes has been done a lot of times, and is much better making original levels with unique and creative ideas and much more freedom instead of making this.

--------------------
Formerly known as smwc23105

Twitter

Originally posted by G.D.
Please stop posting those pointless game over screenshots, nobody here hates you work, we are only saying that level remakes has been done a lot of times, and is much better making original levels with unique and creative ideas and much more freedom instead of making this.


I think honestly at this point giving the thread any attention is pointless. Lots of people actually try to make good creative hacks and post threads asking for feedback and get nothing, while this guy makes a thread about a lazy hack and DOES get feedback and acts like a baby over it.

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Creator of - Super Mario: Grand Journey
My VLDCX Entry - Fuzzy Heights
Pages: « 1 2 »
Forum Index - SMW Hacking - Works in Progress - Super Mario World Mix

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