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Tip: If you're using the original SMW ending, remember that level 104 (Yoshi's House) will appear during it.Not logged in.
ForthRightMC - Turquoise Bullet Forest
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - ForthRightMC - Turquoise Bullet Forest
Pages: « 1 2 »
i decided to change name of the level to "Turquoise Bullet Forest", iit will be better than previous one.

The level has 2 parts: forest and cavern part. No boss fights this time.

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Your MCM unit has been swiped out.
This is ganna be good.
Some screenshots would be appreciated. Even if it was technically finished (lol roms) it would be nice to see what the level looks like at least.

Finally got screenshots:

To get the first yoshi coin, you have to jump higher, the block will help you.

WHOA!

There are Bullet machines here.

If you want to pass that big gap, you can use bullet launcher or chuck.

After you reach the vine block, super koopas will attack you.

The pitching chuck is guarding last yoshi coin.

I finished frirst half, but I'll change it, then I'm gonna do 2nd half.

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Your MCM unit has been swiped out.
I will be extremely dissipointed if this doesn't have custom music.
Hey ForthRightMC, do you have more screenshots of Kaboom Forest.

Does it has custom music?

i've to go now because i have a massage

I'm trying to imitate him


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I need more votes
Originally posted by ForthRightMC
Finally got screenshots:


holy shit i didnt know miyamoto himself had an smwc account

I suggest deleting everything (ctrl+delete) and starting over. You can't just do a 105 edit.
I'm trying to do custom music, and I think I'll just use forest remix of 7th VLDC for 1st half, for 2nd half I'll stick to Super Mario Maker SMW Airship

As for the screenshots, I'll do them later.

And @ft029: I'll do it, and I think I should create a sublevel, the second half of level, because first half is complete.

But I need to insert ExGFX and Map16, and I don't know what to do.

About the second level, I think I should put the underground cavern with more bullet blasters, and at the end of the cavern will be the pipe that leads to exit.

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Your MCM unit has been swiped out.
Does it have custom music LOL
Well,here are some tips to make the level better.

Try something new,I got the impression that the level are a level 105 batlant edit with other enemies.
Also,the green-yellow pipes,make them one color(fully green or fully yellow)

Well,how you are a begginner in SMWHacking try read some tutorials to learn how to do the things needed,like the exgfx.
#smw{:TUP:}

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thanks bandicoot#smw{:peace:}

I'm gonna do it soon.

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Your MCM unit has been swiped out.
The level isn't dead, it's still in progress. And I will do this work when I return home, and I will think on second half gimmick especially on my winter holidays.

The yoshi coins are only in 1st half.

The palettes can be different. I already know how to use them.

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Your MCM unit has been swiped out.
In my level the coins will have unique green color.
Even if I change the palettes of pipes, it changed the color of blocks and coins.

I will use bullet shooters in the cave section, some enemies and a pipe leading to exit.

Don't worry, level isn't dead, I will return home tomorrow and construct shooter cave.

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Your MCM unit has been swiped out.
Originally posted by ForthRightMC
In my level the coins will have unique green color.
Even if I change the palettes of pipes, it changed the color of blocks and coins.


This doesn't need to be the case. If you go to the map16 editor you can change whatever palette a certain tile uses. So if you want to change the palette of your pipes for example just go to the map16 editor #lm{16x} and manually edit what palette you want.

Unless the color is a really desaturated (or lightly colored) green, it'll probably be hard on the eyes so I would keep the coins yellow honestly.

Also I would recommend changing the palette, background, or something so it doesn't look like a 105 edit. You could even just change the forest background to hills and it would look better.
thanks gbreezesunset

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Your MCM unit has been swiped out.
I was managed to create 2nd half, with koopas bullet launchers. These launchers are square and fire 2 bullet bills at one time.

I will do my work before the deadline, so I'm thinking straight.#smw{;)}

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Your MCM unit has been swiped out.
Man, triple post. I don't know what to do with 2nd half of level, it's very flat and is bad. I'm still thinking of it before deadline

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Your MCM unit has been swiped out.
Oh my god, 4th time post! I asked Izuna for help, but she denies saying:
Originally posted by that punk
no. i don't do requests just like that.


So, I'm not worried, I'll start to make 2nd half as quick as possible, like eliminating flat ground and making void falls.

I'll send finished level before VLDC ends, but it ends in 6 days and 15 hours!

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Your MCM unit has been swiped out.
holy quadruple post batman

Originally posted by ForthRightMC
Oh my god, 4th time post! I asked Izuna for help, but she denies saying:
Originally posted by that punk
no. i don't do requests just like that.

Why do you think Izuna is obligated to help you?
The varying speeds at which people create levels amazes me
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - ForthRightMC - Turquoise Bullet Forest

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