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levelengine & StrikeForcer - Aeolian Blood Moon
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - levelengine & StrikeForcer - Aeolian Blood Moon
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So StrikeForcer and I were working on this level together for VLDC9, you might know him if you know the Devious Four brothers, as we hang out on our Skype chat often.

Being someone who likes to give helpful criticism, I accepted his request to build a level together because I haven't yet built a single level with another person, and it sounded like fun. This did mean spending more time on our level testing each other's content, but it was worth it to make sure we'd place well.

Aeolian Blood Moon (all nonbasic lands are Mountains)
That's pretty clever how you took the 105 hills and turned them into a moon. I enjoyed your level from the 8th VLDC despite it being a bit on the hard side, so I'm sure this one will be solid as well. Nice work so far.
I feel like the FG is too bright compared to the BG, at least the brightest part of the ground. Otherwise it looks good.
Just updated our level right before the contest deadline. The level should now have a shallow pool of water floating right above where you start.



Aeolian Blood Moon (If you're playing Abzan, Sultai, or 5-color, you might just concede)
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - levelengine & StrikeForcer - Aeolian Blood Moon

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