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Tip: Create a fair "difficulty curve" - that is, start off easy and then get gradually more difficult as the hack progresses.
Super Mario World Beta
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Great to see that things are going well. I'm sure that you'll find a way to include the switch palaces. You could probably give the palaces a whole world for themselves, or try to give them some purpose like needing them to unlock the smb3 levels. Oh yeah, I forgot... Will the final bowser boss be in this or are you goin' for something completely different? I'll also happily be a beta tester if you need one.
Last edited on 2009-05-10 03:06:14 AM by Adam.
Well, I think I found a good place for the switch places, but I will finish the primary levels before creating them.

Will the Bowser be in the final? Well, yes and no. The bosses of the castles on the main overworld will have something beta related to them all, so they are in no particular order really. I am including the beta boss select room which includes Bowser in it, so he is there you just don't HAVE to face him.
When is it out? I always wanted to play the beta version.
No one knows...except Yoshi Master himself. But it's certainly worth the wait. We just have to be patient.
Last edited on 2009-05-14 09:00:31 PM by Adam.
On the topic of switch palaces, I was playing SMW the other day and got to thinking.

Yellow blocks = Mushroom, Green blocks = Feather (Started out as a leaf in beta) Red blocks = Fire Flower, Blue blocks = ??

There's a definite pattern there, green = leaf, red = fire, maybe blue = ice?

It looks like in SMW's early stages, another power up, perhaps something relating to ice, was planned. I always felt like the useless blue blocks were a total cop out and meant to be something more important. Has anybody ever heard any info or rumors about the blue blocks? Any chance a new power up could make its way in to the beta hack and make use of the empty blue blocks?

J
Question: Since when do the red switch blocks contain fire flowers?
I don't think there ever was an ice power up. There is a patch that gives all of the switch blocks an item power up though.
Or maybe the Blue Blocks were meant to contain a star.
...nah that sounds too easy.
Maybe. If so then Yoshi Master will probably have to apply the patch I was talking about. There's no way of knowing what was in the red and blue boxes unless we ask nintendo.
do you plan to tweak things such as enemy movement speed, jump height, etc. which wouldn't be clear in screenshots?

Afterall, one would assume that physics in the BETA were a little bit more like previous Mario games before the final product.
Yoshi Master, are you also going to put in the koopakid overworld event, where they drag you into a level like the hand did in smb3?
My bad, I somehow got it into my head that the red blocks contained fire flowers :) Makes sense though! Why would only 2 of the 4 switch blocks contain a power up?
@ around2k: I had thought about it once or twice, but since I haven't found any evidence of it, those blocks will remain the same. Although I love the speculation, personally.

@ Caracc: Again, with no real evidence to back it up, the physics of both Mario and his enemies will stay.

@ Tonti: I am definitely going to use the Overworld Koopa Kid somewhere in the hack, where I will put it is still undecided however.


You know, if you have any speculation or want to just discuss the beta in this thread you may. I find it's more than just a thread for my hack, and I like to hear all of your thoughts.
I wonder how you'll pull that off? This hack is gonna open new doors for hackers.
I though the Overworld Koopa Kid was glitched, though? As in, it messes up your position or something.
Nothing that asm hacking cant fix though. We'll just have to wait to see how he pulles it off.
Originally posted by Hikari
I though the Overworld Koopa Kid was glitched, though? As in, it messes up your position or something.

your right Hikari.i tested it and i got warped to the forest of illusion on the main map.there,i could freewalk and enter morton's plains.kinda strange,that there freakin' glitched,but why where they used on the world map,though?
For GoldYoshiEgg: The koopa kid had a similar function to the hand in smb3 that when you stepped over a level, would pull you into the level. In other words, the hand made you enter the level by force. The koopa kid was supposed to drag mario into a level by force by appearing on the map and walking you to the level. The function was never completed, that's why it glitches up the game.
i knew that they had similair functions as the hands as i know how they work.-_-'
Considering there is an Overworld SpriteTool, someone should make their own version of the Koopa Kid sprite, that's not glitchy.
Pages: « 1 ... 16 17 18 19 20 ... 32 33 » Thread Closed
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