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The ASM Requests Thread
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Pages: « 138 39 40 41 4245 46 »
sorry my english I'm using google translator
thanks in advance!




Request name: berry green speed
Type: patch or sprite
Short description: yoshi eat green berry to stay faster
Links:
Long description: Whenever Yoshi eats a green berry, it will run faster.
Until you take damage and your speed normalizes.

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Request name: OW Mario/Luigi switch
Type: Patch
Description: Press a button to switch between Mario and Luigi on the overworld. (To change what button to press, use the .asm file)

Basically what I want is the thing in the GBA Port that pressing R will change between Mario and Luigi.
Does this count as too specific? I guess it is pretty specific, but I feel like this would be a patch that a lot of people could benefit from, especially with the player dependent blocks.

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Expect little to nothing from me for now.

Player graphics are the only thing I do right, so come tell me to make one you want.

Go to my profile for more trash of mine.
Originally posted by PaperWario
Request name: OW Mario/Luigi switch
Type: Patch
Description: Press a button to switch between Mario and Luigi on the overworld. (To change what button to press, use the .asm file)

Basically what I want is the thing in the GBA Port that pressing R will change between Mario and Luigi.
Does this count as too specific? I guess it is pretty specific, but I feel like this would be a patch that a lot of people could benefit from, especially with the player dependent blocks.


This would've been SO useful when I made Mario & Luigi: Starlight Island Adventure. If this gets made, I'll do a remake. I support this.
Request name: Randomized Item
Type: Sprite
Description: A sprite that changes into either a Mushroom, Fire Flower, Cape Feather or a 1UP upon entering the level. I feel something like this would be really good for bonus games/bonus rooms.
No overworld patch sa-1 compatible.
I have tried unsuccessfully at least 5 times to convert this patch to sa-1.
It would be super useful for my next project as it doesn't require an over world.

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Name: Better SMB3 Rocky Wrench

Type: sprite (extended sprite)

Video: https://m.youtube.com/watch?v=vhuV4PROPGU

GFX: http://bin.smwcentral.net/u/20856/chr002.bmp or https://www.spriters-resource.com/download/69739/

Description: Unlike Koyuki's Rocky Wrench with acts like a piranha plant throwing dry bones bones or Chuck’s baseball and dies in a puff of smoke, this one throws an actual wrench (custom extended sprite). When Mario stands on top of the sprites before it rises up, it acts like a little platform or a rideable enemy (mega mole or shy guy). When Mario jumps on the sprite after it rises, is falls and dies. Seen in airship and tank levels. When the extra bit is set, the Rocky will show up again after it dies. Make it work with PIXI (Add SA-1).
Request name: Energy meter
Type: Patch
Long description: This will be similar to the air meter that slowly drains when Mario is in water. But, this will be for terrestrial levels. When the player is holding the down button ONLY, he will gain energy. In all other cases (including when no buttons are pressed), he loses energy. When Mario runs out of energy, he dies.

The rate of gain and the rate of loss should both be customizable. The maximum amount of energy Mario can store should also be customizable.

edit: morsel helped me get it done.
Request Name: Wall-climbing move for Mario
Type: Patch
Short description: A Patch that will let Mario wallclimb.
Long description: Wall climbing move, similar to wall running with a Wall Triangle present, just without the triangle and without the need to run into a wall. Should work by just walking into a wall, also you should be able to start wall climbing in midair too.
Rescinding my Pipe Sprite request in favor of a different one.

Request name: OW Sprite Disassembly
Type: Sprite pack
Short description: Disassembly of the overworld sprites.
Resources: Uses ordinary GFX already in the game.
Long description: A disassembly of the original overworld sprites. As they are now, the OW sprites are rather limited when it comes to where they can be placed. If a disassembly existed, then they could be inserted as custom sprites and be placed in submaps where the originals normally couldn't be.

EDIT: Alternatively, it could be a patch to redirect which submaps the OW sprites are hardcoded to work in.
Name: Mario stays invincible while entering pipe or door

Type: patch

Code: org $00A651
NOP #15

Description: When Mario gets the super star, he gets invincible. When Mario is entering pipes or doors while he is invincible, he still has his invincibility on like in SMB3 or NSMB. Unlike SMW's, Mario's invincibility disappears after entering pipes or doors.

Make it SA-1
Originally posted by randomdude999
Originally posted by zacmario
I can't remember if I requested this before, but I really would like a patch that allows the p-switch timer and star timer to stay activated when entering pipes and doors so that we can create smb3 like gimmick levels.


I'm working on it. Looks like it involves a bunch of NOPs at $00A635.

Edit: It turned out to be a very simple patch, involving 15 NOPs at $00A651. Here's the full patch:
Code
org $00A651
NOP #15

I don't think this is worth the Patches section, so I'm just going to leave this here. Also, should be SA-1 compatible.

Here it already is... And yes it is sa-1 compatible.. no conversion is needed for a NOP

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Request name: Super Mario All-Stars: Super Mario Bros. 3 Door
Type: Sprite (PIXI Version)
Short description: A Door sprite that Player enters to another level as seen of SMAS:SMB3.
Video: This Link
Name: Better SMB1 and NSMB Scale Platforms

Type: Sprite (PIXI Version)

Use this to make it better:http://bin.smwcentral.net/u/24437/SMB1%2Bscale%2Bplatforms.zip

Description: I know this request has submitted by SwagAssMustafa but I really miss him so much 😭. The scale platforms from SMB1 and the NSMB series. Behavior's quite similar to that of SMW's scale platforms. No ExGFX at all; just the wooden/checkered platform graphics with different sizes. When coming down, it should leave any Map16 tile you define in the .asm file. When it comes like 8 tiles down (number of tiles can be changed to whatever no. you want), it falls down. Is this too much?

Use this updated Mushroom Scale Platforms Disassembly to make it best.
Name: Mario Offscreen X Position (??)

Type: Sprite (??)

Description: Some sort of sprite that follows mario x position when hes offscreen (jumping/swimming above or below screen).
Originally posted by NaroGugul
Request


More specific? What it should actually do?

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Go and follow me in my basement for WIPs and just to talk about anything! Here.
Now it's better than ever!
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Something like the gif below, to help with the landing in situations where Mario is offscreen
Originally posted by NaroGugul
Name: Mario Offscreen X Position (??)

Type: Sprite (??)

Description: Some sort of sprite that follows mario x position when hes offscreen (jumping/swimming above or below screen).

That's actually a neat idea, so I ended up making it, for UberASM at least. Not sure how well it'd work as an actual patch (sprite is probably out since this could spawn at any time), so may submit it just as-is.


Professional frame-by-frame time wizard.
YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
Originally posted by NaroGugul
Name: Mario Offscreen X Position (??)

Type: Sprite (??)

Description: Some sort of sprite that follows mario x position when hes offscreen (jumping/swimming above or below screen).

That's actually a neat idea, so I ended up making it, for UberASM at least. Not sure how well it'd work as an actual patch (sprite is probably out since this could spawn at any time), so may submit it just as-is.


Wow.. that was fast!
thank you so much Thomas! thats exactly what i wanted
Name: SMB1/NSMB 1up jumping shell trick on block stairs

Type: patch

Description: This patch will allow the koopa-troopa or buzzy beetle shell on block stair to add a trick giving Mario 1ups while jumping on the shell like in SMB1 or NSMB. There are no bugs in this shell trick, just Add SA-1.
Request name: Dragon coin options.
Type: Patch.
Short description: a simple way to change how many DC are in expected in levels.
Long description: I've installed the over-world counter patch that marks a stage once the Dc are all collected. however, I only want one dc in each stage but it doesn't make as collected on the over-world. It would be nice to have one patch that could add the ow map marker
(like owcount.asm), save the dc collected at checkpoint (like dcsave.asm) and also change the expected dc number. any other options that affect the dc would be nice also.


Thank You in advance.
Pages: « 138 39 40 41 4245 46 »
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - The ASM Requests Thread

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