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Kaizo Portal 2 (and something more recent)

Why not bring Kaizo level design into the Portal universe?
Portal Parkour Extreme is a test chamber inspired by those insane Kaizo hacks and Mario Maker stages and feels more like a 3D platformer that makes use of the Portal Gun than a full-on puzzle level. Too lazy to take screenshots, so here's a video.

Don't expect too many 'Kaizo: hard' Portal 2 stages from me cuz they're a lot more fun to watch than to play/test, and testing is even less fun cuz AFAIK I have to publish as hidden just to savescum/use console commands, and I would need to do this for every change I make, and loadstating makes me sit thru a loading screen. Judging by downloads and views, those 'quicksave in midair' stages don't really have nearly enough audience to justify making more. That by itself wouldn't normally deter me but when combining those other factors, it does.
For me, Kaizo hard is more fun to design in SMW, while easier hard levels are more fun to design in Portal 2.

And now for the more recent thing:

Much easier than the other one, but still difficult to do without quicksaves. I find it more fun to design test chambers that revolve around a central concept. Still have a few more things to iron out but I think I'm almost done.

Introductory tractor beam obstacle course.

Let's see you wriggle your way out.


Dodging.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel