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Joe's Journey [REBOOT]

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It's back!

Welcome to the newest thread about the journey of an ordinary(...?) guy named Joe, and his brother Moe. Here are two things related to this hack.

Thing 1

Thing 2

And now, the storyline.

Far away from the Mushroom Kingdom, there is a land unknown to most called the Berry Kingdom, where, of course, berries were plentiful. There also lived two brothers, one by the name of Joe, the other named Moe. They both had a best friend named Sabrina. She lived happily with the brothers in Joe's house, while Moe stayed in an abandoned mansion.

All was well until one day, a nuclear power plant far from the Berry Kingdom was disposing of nuclear waste. One of the plant's workers slipped on a puddle of water, which sent the barrel of nuclear waste he was carrying flying, all the way to the Berry Kingdom. The waste barrel finally spilled on a lone berry on the edge of the kingdom. Suddenly, as a reaction to nuclear radiation, the berry began to grow, and grow, until it had turned into a monster.

This monster had grown a brain, and knew of the fact that berries were a popular snack in the Berry Kingdom. Angry that its fellow brethren were being eaten, the mess of a berry decided to wreak havoc on the Berry Kingdom, carry off the nearest human to A Place Unknown, and have it for dinner.

And that nearest human, who was off for a walk, happened to be Sabrina.

With its tall but thin arms, the monster carried Sabrina off into the faraway area called A Place Unknown. Of course, Joe and Moe heard of this from the little bird they kept as a p
et, and off they went to rescue her.
And so the journey begins...


So the hack is now in version 0.0.1 (version 1.0 being its first release) and that's because I started fresh, and the only things different from the original SMW are Joe and Moe as playable characters, and a slight edit in the status bar to accompany that.

The first thing I'm gonna do now is edit Joe and Moe so they look less Mario and Luigi-ish. Screenshots of the reboot coming soon, but right now I gotta go fast! See ya, folks!
Since this is technically a WIP, I moved it here.
...I hope this thread isn't dead...

I promise I didn't quit on this a second time! New content for this hack will come either tomorrow or the day after! WHEW! Good thing I did that now and not later.

Originally posted by Skewer
Since this is technically a WIP, I moved it here.

Oh, I must have forgotten to put this thread in the right subforum. Sorry. I'll try to be more aware of where I post next time.



please somebody notice this
Oh! It would help if you posted updates or something, because no one will see it or anything. Please continue! ^_^
Okay, to start off, I'm really sorry I didn't post in this thread for a pretty long time after it begun! I hope it isn't dead by now...

Anyways, I have been working on Joe's Journey ever since, but only a little. I am showing you what I have, though.
Screenshots:





By the way, the only reason there's a Mario sprite there is because I want to redo Joe's sprite to make him look better. I haven't found the time to do that yet, though, but at least now I know how to make graphics in, say, MS Paint, and then paste them into SMW. And yes, the monster's name is Berrino. (Welp, I tried.)

Also, I imported the two levels on the overworld there from the original Joe's Journey, but made small edits to make them better. I tried importing another level, but it occupied level 105 in the original ROM, and level 105 is where I have Joe's House in the new ROM. For some reason, I have to overwrite level 105 to paste the old level in the new ROM, and since I already have a level there, I don't want to do that. If anyone could help solve this problem, it would be greatly appreciated! (BTW, the overworld is a prototype; please excuse it during construction.)

I hope I'm allowed to do this, but here's a download link for a Joe's Journey v. 0.01 .IPS file. I put it in My Files, so it's not from an outside website. I know not to put ROM files here, but I put an .IPS file here, so I think I'm fine. I hope that link works...

The link

What I'm really concerned about, however, is my (fairly awful) sense of level design. I think my passion is making graphics.
Anyways, feel free to play version 0.01 of the hack and give feedback! See you later!
Hey, not bad, not bad! I think the intro screen could be a little more creative, as opposed to as a simple palette and message box change, but it's not an issue you should look too much at. Anyway, in Joe's House, I'm not sure if that 3-Up Moon acts like a 3-up Moon, but if it does...
That is an incredibly easy find for such a rare item, and I doubt you should have it there in a level with no obstacles. Also, Joe's name is red instead of blue. Other than that, I think it's pretty good so far. In the fourth image, the vanilla palette could probably be changed, and Joe's House has an oddly colored background. Again, nice job, I see potential in this hack.
Version 0.03 Beta has been released!

Originally posted by Chillah
Hey, not bad, not bad! I think the intro screen could be a little more creative, as opposed to as a simple palette and message box change, but it's not an issue you should look too much at. Anyway, in Joe's House, I'm not sure if that 3-Up Moon acts like a 3-up Moon, but if it does...
That is an incredibly easy find for such a rare item, and I doubt you should have it there in a level with no obstacles. Also, Joe's name is red instead of blue. Other than that, I think it's pretty good so far. In the fourth image, the vanilla palette could probably be changed, and Joe's House has an oddly colored background. Again, nice job, I see potential in this hack.

Thanks for the positive feedback! I fixed a bunch of issues that you reported in this version.

Feel free to give feedback and enjoy the hack!

Le download link


(Man, I sure hope more people notice this. I mean, I love that at least Chillah's here, but I would appreciate a fanbase bigger than one user.)
Alright, I like the changes you've made, although there are still some more changes that are due.
pagestretch incoming

Well then. I think what needs to be done here is obvious. In Lunar Magic, pressing the Mario head (#lm{MARIO69}) and pressing the dropdown beneath "Layer 1 (FG) Vertical Scrolling" and set it to "No Vertical Scroll or Horizontal Scroll". Also, the bushes look kinda weird, I would decorate it in a different way.

Background palette no fixie? Anyway, at least the moon and muncher aren't solid.

Oh, and here, when you exit the house, you don't end up at the door? Huh, that's odd. Minor issue, but easy enough to fix by moving Mario over in sprite editing mode on to the door.

Umm... All I have to do is eliminate some two Koopas and I'm already rewarded with a key? I would suggest making its location a little more cryptic. Maybe in a pipe that leads to an underground submap with some Chucks? I don't know, but the point is- it's a little too easy, even for the first level.

Uhh, what?! I get a key in the open, and now a keyhole, too! A few Pitchin' Chucks won't make it very hard. I suggest putting this in a submap or something, and maybe have a room of Chucks guarding a keyhole.

On two occasions in the level, I can do this. The pipes have no purpose but for aesthetical reasons (I think), and the warp-hole sprite is not good enough. You can manage to glitch in, and the warp-hole sprite looks weird. I'd just place some skinny pipes.

ADJUASJDASJDLADSJAJDS at least it isn't cement block spam #tb{'_'} It's not that bad, but I would consider changing.
No really, those brown blocks look kinda unpleasant, I would probably give them custom graphics or find a better looking block.

Oh, the overworld... It just looks like a large landmass, I would add decorations. Maybe add some hills, water, some ledges. Also, the level tile is yellow, despite the fact it has a secret exit. I would make it red, instead.

Fix these things, and you should be golden! This hack is pretty cool so far, I'd like to see you keep working on this! Good luck, I'll stick around.
I'm sorry I didn't work on Joe's Journey for a week (maybe more). I had a ton of things to do, but I managed to dedicate some time to Joe's Journey. I'm trying to learn how to change the intro and how to design a good overworld, and I figured out the solution to the level importing problem (save the level as another level number THEN import), but the level design is so flat that I'm wondering if I should even import the level into Joe's Journey and make edits to it. Anyways, I'm also about to learn how to put cutscenes into the hack, which means you can expect some intro cutscenes into Joe's Journey soon! Even with everything going on, I still managed to fix some errors mentioned by Chillah (he gives really good constructive criticism). Here's the newest version of Joe's Journey. I decided to change the version numbering a bit, so since this is the third release, I numbered it as version 003.

Link

Gotta go fast!
Damnit, I accidentally closed SMWC. Anyway, I'm glad you acknowledged the changes I told you to make, and pretty much all of them are done now. You can get started on your second level now, I guess. However, I'm picky and I'll just give a few images.

This is obviously a problem. Lower the exit a little bit or else Mario will fly out.

This is not bad, really, but the outline of Mario's hat and arm have too little contrast between the rest of his arm/hat. Either lighten the innards or darken the outline. The latter is preferable.
Other than that, it's pretty golden so far! I'm digging the non-linear level design. Anyway, these hopefully easy changes could be made, and I think it would totally be a plus to the hack. Except the first. That one is mandatory. Anyway, I can't wait to see more! I'd elaborate, but I'm short on time. Good luck, and well done! #tb{^V^}
So it's occurred to me that I'm not the best in level design, so I'm thinking of hiring some level designers. DON'T SIGN UP YET! I may or may not post in the Team Hack thread. In the meantime, I'm trying to create some custom graphics and maybe make a few more levels.

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