Originally posted by Luansilva12
Also I will fix the pipe later
This is what you mean, right? Going by the top the level's purpose of going in the cave is entirely skippable.
Anyway this was a nice level, but I think you've given way too much time for this. I believe 400~500 would be more than enough and wouldn't give the player the impression it's going to be one non-stop long level. The desert and cave tilesets looked great by the way.
I really like how you worked on various aspects in the ROM to make it feel like SMB such as the lack of GFX for contact effects, the same screen scrolling along with other minor things. It'd be great if the hack got all the 8-bits sounds put into it, since it still uses some ports working with SMW's samples and only the castle theme being accurate to the original.
Overall great work!
Make sure to disable item carrying entirely though since the player gets wrong tilemaps showing when it carries a shell.