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Final Level Order [Discussion]

After I finally gave a shot to the hack I noticed that some levels would benefit from a relocation in the map.
I thought on this order, however I want the point of view of every level author that would be involucred in the movements, apart from everyone giving its point of view (like if that would happen LOL):

Quote
1-1 Castle Escape
1-2 Bowling Calamity
1-3 Languishing Lava
1-4 Bowser's Personal Garden
1-5 Boiling Mountain
1-6 Magma Grounds OR Plutonic Chasm
1-7 Plutonic Chasm OR Magma Grounds
1-8 Lava Flow Factory
1-9 The Bone Zone
5-1 Abysm Chasm

2-1 Munchy Desert
2-2 Throuh The Sandy Valley
2-3 Cobrat Dunes OR Desert Ambiance
2-4 Dark Desert Night
2-5 Clay Dunes OR Stupid Deserts
2-6 Football Caverns
2-7 Desert Ambiance OR Cobrat Dunes
2-8 Stupid Deserts OR Clay Dunes
2-9 Abandoned Crypt
5-2 Sanding Down

3-1 Warriors Thicket
3-2 Leafy Lakitus
3-3 Uplifting Heights
3-4 Grape Doom OR Into Spiky Branches
3-5 Climbing Treetops
3-6 Autumn In Jungles
3-7 Into Spiky Branches OR
3-8 Grape Doom OR Munchy Business
3-9 Trigger Temple
5-3 Munchy Bussiness OR Grape Doom

4-1 Frosted Broadwalk
4-2 Pokey Plateau
4-3 Snowpoint Forest
4-4 I got the Chills
4-5 Rockdiggin' Chasm
4-6 That's The Trash Can
4-7 Abandoned Icebound Tanker
4-8 Peach's Perilous Ship
4-F The Great Frozen Castle
5-4 Slide And Chill OR anything else, really. this one is too easy.

5-¤ The Void
fuk u
protests ahead:

1) why do you want to move lava flow factory? i think it's an acceptable difficulty for the penultimate level of the first world.
2) i'm honestly not a huge fan of desert ambience. i dunno about you but i'd say we should look into how well the level holds up before we start shifting it around
3) sanding down *should* be 5-2 but i think we should revamp/remake stupid deserts before deciding on a location
4) honestly grape doom should be 3-8

other than that im fine with it
Updated the list.
your face when people yell at you for not showing progress yet the same persons that do so are the ones that give no fucks about the project
lmao @ that godawful level analysis thread not being destickied
4-3 and 4-4 should be swapped. My redux of 4-4 is an icy lakeside level with tides, so it would make sense to put it closer to the water on the submap.