Pokémon R/S/E - Rustboro City(.SPC) This one was for idol, it's a detuned clusterfuck but I put alot of effort on it so I'm posting it here anyway.
Madoka Magica - Connect(.SPC) A port made out of boredom, it's unsampled and I sacrified alot of chords, also the noise channel is shit.
Various Mr. Gimmick! songs.(.SPC) I started to work on the OST at around 2 months ago, however I have to make a midi whenever I need to port a song, so I got really lazy and haven't worked on it. I used MaxodeX's hi hat and crash cymbal samples from his Strange Memories Of Death port.
Live A Live - Nice Weather Ain't It!(WIP)what the fuck this isn't even a smw port Yeah this is an Earthbound (EB) port, only percussion is sampled, other instruments are vanilla. Inserting samples, their loop points and ADSR is a pain in the ass because you have to do everything manually (with a hex editor).
Super Mario 3D Land - Special World 8 REMIX(.SPC) Another EB port. This was originally a port made by RednGreen for C3 iirc, I never got permission from him to do it (in fact I never told him lol) so if he ever sees this I hope he doesn't get angry or something. I made this when I was experimenting with loop points.
There's some cool shit here I think one of my favorites are Gimmick!'s Identity Believer, Madoka Magica's Connect, and your Mountain Map composition.
It'd also be very interesting to hear more EB ports; you made some really impressive progress there too. Lov it
Wait, when you talked about the ``BRR having noise´´ thing in your Squeak Squad port, isnt it because the SNES cant really process samples which are already stereo and not actually panned? I mean, there`s some samples I have that people got in C700 (that I`m sure), but I managed to remove the noise by making the samples mono instead. I dunno if that`s the problem or if you already know about it, but if you dont, then you could give that a shot. My samples are WAV, though, not BRR, so I dunno how you would be able to convert or remove them to/in the BRR format (I know about wav to brr, but I havent really managed to make it so it doesnt remove the loop. Never messed around with it enough, though).
I tried to keep it as vanilla as possible, I still cheated a bit because I used echo and smw uses echo for cave levels only
Well the echo is pretty trivial to remove xD
Overall I like it and it's fitting but one nit-picky thing is the leads in CH 4 & 6 with the "echo" lead in CH 5. Presumably an SMW technique but I don't really like the wave interference + pan going on as a headphone user. The FIR Filter from the echo is ever-so-slightly surround and disabling surround somewhat, but not really (placebo?), alleviates the issue.
Running it through Dolby Headphone it sounds more "normal" hence why it's nitpicky.
I think you meant he needs to juxtapose the equalization by compressing the parametric wavelengths in an exact ratio of 3:21 hertz. Maybe that could alleviate the issue. what
Yeah I worded that wonky. *Any time there is a negative number in the FIR Filter, 80 -> FF (big to small), some of it ends up being in surround space or phased in some way. You could literally, if you wanted, take a mono track and basically turn it stereo/surround with no effort using the FIR Filter, though the "panning" might be wonky.
It's not a big issue and could be "imagining" the difference because I'm deliberately turning surround on/off playing back the offending section.
When in doubt just zero all the coefficients and set one to 127 (7F), generally the first.
*Not entirely true. 81,0,0,0,0,0,0 would result in the same sound as 7F,0,0... except the resulting waveform is flipped, but that does not constitute as Dolby-based surround. It gets tricky fast so let's stop right there.