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VLDC9 Release Thread [v1.11 out!] (WIP secret exit/switch palace guide in first post! 12/18/16)
Forum Index - Important - Announcements - VLDC9 Release Thread [v1.11 out!] (WIP secret exit/switch palace guide in first post! 12/18/16)
Pages: « 1 219 20 21 22 » Thread Closed
For reference: Said door is in the bonus room whose entrance is blocked by turn blocks i.e. the one after the midway point.

Yay, first layout!
not finalized idk but for fun:

Here is how to get the secret exit for Molten Cavern

Jump on the block marked by a coin. This reveals a vine. Climb the vine and complete the linear area after the pipe.
Originally posted by CourtlyHades296
Here is how to get the secret exit for Molten Cavern

Jump on the block marked by a coin. This reveals a vine. Climb the vine and complete the linear area after the pipe.

The skull raft physics makes the secret exit extremely annoying.


Can I eat this?

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I can build levels, test your hacks, and sometimes fulfil ASM requests.
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every time someone notices that glitch, I become more sad
:(

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I thought I knew better, wish I knew better,
Originally posted by Erik557
every time someone notices that glitch, I become more sad
:(

I didnt notice
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Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
there is a few levels that maybe could use green doors sky at the weird confusing not in a good way ,moontop metonyme lots of bullets and cloud is slow if that's the name. cutting in line a part where the line goes quick and there's a saw jump. not to be disrespectful great ice ravine. rret zef lots of stuff and flying Yoshi but hard too deal with, I have not played these myself but they look hard from watching some one else play.
I kind of agree with Sky at the Weird, although that's more an issue of level quality than actual difficulty. The moontop level is very hard, but the obstacles are learnable for players of all skill levels. The other ones you mentioned are only harder than average.

If you think you can't do something in SMW, remember that QubicTom beat Depraved Stronghold in JUMP... JUMP being the first ROM hack he ever played.
I would say Sky at the Weird and Oops! both should have green doors.

Sky at the Weird has an awful autoscrolling section where it's really hard to tell what is solid and what is not. As for the second half, the level relies on bullet bill generators and a off screen lakitu for difficulty which I think is a poor way of making the level hard.

Oops! is just an awful level. I was really tempted to just give up and use savestates after dying after the 300+ smw second long autoscroller that does nothing except throw rocks that you can't see at you. Nothing fun about this awful level.

I think Moontop got a green door in the latest version. Can't confirm if it is working or not. It didn't have a green door when I played it, but I thought the level wasn't nearly as bad as Sky at the Weird.

I also think that Swiss Hotel doesn't need one with the coin guides and frequent powerups in place. The level is far more tame than Morsel's JUMP levels.
oh dear OOPS

Definitely support green dooring that one, this level almost made me use savestates.

(also supporting Sky at the Weird, but that's clear from the thread)

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Legacy ports zip (now that those went down because Dropbox)
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maybe its odd since it is in best world to green door, but just played cutting in line its hard enough to even get the bigness mushroom near the start, pipe near the start that looks like it could be a enter pipe but is an exit pipe , well that's it so far sorry, but hacks looks good.
Tbh vldcx should be just the default gfx with only custom music and map16 imo
As for wakana's level, its ok but that enemy placement tho
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Layout by Koopster.
let it go jesus christ
Originally posted by M A R I O W O R L D
Tbh vldcx should be just the default gfx with only custom music and map16 imo

I don't know which contest you played but last time I played this, all of these levels were made out of default gfx with map16 and (sometimes) custom music...

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Finished project:
There was a lot of rearranging, recoloring and overlaying though, so perhaps that's what he meant.

(I don't necessarily agree.)

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I say, if you have the ability to do something fancy with the options given to you in something "vanilla", then you should be allowed to do whatever with it. A contest is a test of skills, after all.
Originally posted by Hobz
let it go jesus christ

how can i let it go when this:

jfc forced hits and confusion Between FG and BG result in the craziest experience
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Hack Thread
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Layout by Koopster.
because nobody else wants to talk about it anymore
♪♫♩♬
Well, you guys will be able to talk about VLDC X soon. But not about that entry anymore. Closed.
Pages: « 1 219 20 21 22 » Thread Closed
Forum Index - Important - Announcements - VLDC9 Release Thread [v1.11 out!] (WIP secret exit/switch palace guide in first post! 12/18/16)

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