there is a few levels that maybe could use green doors sky at the weird confusing not in a good way ,moontop metonyme lots of bullets and cloud is slow if that's the name. cutting in line a part where the line goes quick and there's a saw jump. not to be disrespectful great ice ravine. rret zef lots of stuff and flying Yoshi but hard too deal with, I have not played these myself but they look hard from watching some one else play.
I kind of agree with Sky at the Weird, although that's more an issue of level quality than actual difficulty. The moontop level is very hard, but the obstacles are learnable for players of all skill levels. The other ones you mentioned are only harder than average.
If you think you can't do something in SMW, remember that QubicTom beat Depraved Stronghold in JUMP... JUMP being the first ROM hack he ever played.
I would say Sky at the Weird and Oops! both should have green doors.
Sky at the Weird has an awful autoscrolling section where it's really hard to tell what is solid and what is not. As for the second half, the level relies on bullet bill generators and a off screen lakitu for difficulty which I think is a poor way of making the level hard.
Oops! is just an awful level. I was really tempted to just give up and use savestates after dying after the 300+ smw second long autoscroller that does nothing except throw rocks that you can't see at you. Nothing fun about this awful level.
I think Moontop got a green door in the latest version. Can't confirm if it is working or not. It didn't have a green door when I played it, but I thought the level wasn't nearly as bad as Sky at the Weird.
I also think that Swiss Hotel doesn't need one with the coin guides and frequent powerups in place. The level is far more tame than Morsel's JUMP levels.
maybe its odd since it is in best world to green door, but just played cutting in line its hard enough to even get the bigness mushroom near the start, pipe near the start that looks like it could be a enter pipe but is an exit pipe , well that's it so far sorry, but hacks looks good.
Tbh vldcx should be just the default gfx with only custom music and map16 imo
As for wakana's level, its ok but that enemy placement thoHi, I'm a signature! Hack Thread Hack Testing Status: Available. Layout by Koopster.