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VLDCX IS OVER
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The Lunar Magic Screen Chain (Concept Test)
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2017 - The Lunar Magic Screen Chain (Concept Test)
Pages: « 1 ... 8 9 10 11 12 13 14 »
this looks like fun, i'll take anything

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YouTube | Music
Claiming screen D of castle
Originally posted by white_moth
this looks like fun, i'll take anything

You can have screen 0C of the cave then.

Let's finish the cave level, shall we?
I claim screen D on the cave.

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~Ultrabi

I want a layout but I'm too lazy to make one and don't want to bother people, so I'm kinda stuck :P

School's coming... This means new avatar and less time on this community (:(
I call dibs on screen 15 of level 108.

Edit: It's done!



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Formerly known as nick 139

My current hack (SMW: Another Pointless Adventure)
My YouTube channel
I'll take screen 13 on level 09!
...Huh. Apparently, when I tested my screens in 107 and 108, the whole thing fell apart. The fireballs won't work right, and apparently, the game loads everything on that screen upon reaching it, not when it comes on-screen. Some sprites even disappeared strangely. Working with vertical levels sure is hard...
Rest in Peace, eXcavator... You'll always have a place in our hearts...
Here is screen 13 for level 09:


And a download of the bps (please note that it has a header, sorry):
http://www.mediafire.com/file/cgx872mr91bxs24/Level_09_Screen_13.bps

Originally posted by Najeraldo
Originally posted by white_moth
this looks like fun, i'll take anything

You can have screen 0C of the cave then.


here ya go!
http://bin.smwcentral.net/u/29490/Screens%2Bcave%2B0C.ips

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YouTube | Music
I'll take 0B in the castle and 11 in the mountain.

mountain 08 (right click>save link as..)

EDIT: made small edit.

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[<-- Demo avaiable here]
Screen D of level 09:



Succ aesthetics btw

Also I will take screen 18 of 107 and 108.

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~Ultrabi

I want a layout but I'm too lazy to make one and don't want to bother people, so I'm kinda stuck :P

School's coming... This means new avatar and less time on this community (:(

castle 08

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[<-- Demo avaiable here]


(the turn block on the far left has a vine in it, and whomever makes screen 0D has to put a vine block on the right for the yoshi coin. If I had put a vine there out in the open, it would be too easy to get)

download

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End of this message.

Base patch updated.

Originally posted by Falconpunch
...Huh. Apparently, when I tested my screens in 107 and 108, the whole thing fell apart. The fireballs won't work right, and apparently, the game loads everything on that screen upon reaching it, not when it comes on-screen. Some sprites even disappeared strangely. Working with vertical levels sure is hard...

I think podoboos weren't meant for vertical levels. If you want, you can post an update with other enenmies instead.

Originally posted by Ultrabi
Screen 0D

I added it to the level, but you're going to have to update it, it's not even possible to get there from the previous screen, and it doesn't go with it (screen 0C also needs to be modified).

Originally posted by Najeraldo

I added it to the level, but you're going to have to update it, it's not even possible to get there from the previous screen, and it doesn't go with it (screen 0C also needs to be modified).


i messed with screen 0c a little, is this better?
http://bin.smwcentral.net/u/29490/Screens%2B%2Bcave%2B0c%2Bfixed.ips

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YouTube | Music
I'll claim screen 0B on mountain

Edit: Here it is


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My WIP hack
Screen 18 to 107 and 108:


Lol lvl 107 screen suks
Also I updated screen 0D
Download

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~Ultrabi

I want a layout but I'm too lazy to make one and don't want to bother people, so I'm kinda stuck :P

School's coming... This means new avatar and less time on this community (:(
Pages: « 1 ... 8 9 10 11 12 13 14 »
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2017 - The Lunar Magic Screen Chain (Concept Test)

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