The Lunar Magic Screen Chain (Concept Test)
Claiming screen D of castle
Originally posted by white_moth
this looks like fun, i'll take anything
You can have screen 0C of the cave then.
Let's finish the cave level, shall we?
I claim screen D on the cave.
~Ultrabi
One day I'll make a layout...
I claim screen D on the cave.
~Ultrabi
One day I'll make a layout...
I call dibs on screen 15 of level 108.
Edit: It's done!
Formerly known as nick 139
My YouTube channel
Edit: It's done!
Formerly known as nick 139
My YouTube channel
I'll take screen 13 on level 09!
...Huh. Apparently, when I tested my screens in 107 and 108, the whole thing fell apart. The fireballs won't work right, and apparently, the game loads everything on that screen upon reaching it, not when it comes on-screen. Some sprites even disappeared strangely. Working with vertical levels sure is hard...
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Here is screen 13 for level 09:
And a download of the bps (please note that it has a header, sorry):
http://www.mediafire.com/file/cgx872mr91bxs24/Level_09_Screen_13.bps
And a download of the bps (please note that it has a header, sorry):
http://www.mediafire.com/file/cgx872mr91bxs24/Level_09_Screen_13.bps
I'll take 0B in the castle and 11 in the mountain.
(the turn block on the far left has a vine in it, and whomever makes screen 0D has to put a vine block on the right for the yoshi coin. If I had put a vine there out in the open, it would be too easy to get)
download
End of this message.
Base patch updated.
I think podoboos weren't meant for vertical levels. If you want, you can post an update with other enenmies instead.
I added it to the level, but you're going to have to update it, it's not even possible to get there from the previous screen, and it doesn't go with it (screen 0C also needs to be modified).
Originally posted by Falconpunch
...Huh. Apparently, when I tested my screens in 107 and 108, the whole thing fell apart. The fireballs won't work right, and apparently, the game loads everything on that screen upon reaching it, not when it comes on-screen. Some sprites even disappeared strangely. Working with vertical levels sure is hard...
I think podoboos weren't meant for vertical levels. If you want, you can post an update with other enenmies instead.
Originally posted by Ultrabi
Screen 0D
I added it to the level, but you're going to have to update it, it's not even possible to get there from the previous screen, and it doesn't go with it (screen 0C also needs to be modified).
Originally posted by Najeraldo
I added it to the level, but you're going to have to update it, it's not even possible to get there from the previous screen, and it doesn't go with it (screen 0C also needs to be modified).
I added it to the level, but you're going to have to update it, it's not even possible to get there from the previous screen, and it doesn't go with it (screen 0C also needs to be modified).
i messed with screen 0c a little, is this better?
http://bin.smwcentral.net/u/29490/Screens%2B%2Bcave%2B0c%2Bfixed.ips
YouTube | Music
Screen 18 to 107 and 108:
Lol lvl 107 screen suks
Also I updated screen 0D
Download
~Ultrabi
One day I'll make a layout...
Lol lvl 107 screen suks
Also I updated screen 0D
Download
~Ultrabi
One day I'll make a layout...