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SA-1 -> lorom converter?



I just made an awesome sprite.
This bob-omb will interact explosions and fireballs, and throwing it will instantly make it blast.

However, I developed this sprite on my hack, which uses SA-1 addressing.
Is there any way to convert back to lorom format, so I could share with community?
Receiving?
Nice sprite!

Anyway, converting SA-1 code back to SNES code shouldn't be that hard. I mean, for any address between $6100-$7FFF, you have to subtract $6000 and for $3000-$30FF, just subtract $3000 from it.
Special addresses like sprite addresses or outside of the $7F0000 - $7F1FFF (SNES) range, you should look into the docs folder except for sprite tool RAM of which
- $6040 is $7FAB10
- $6056 is $7FAB1C
- $6057 is $7FAB28
- $606D is $7FAB34
- $6083 is $7FAB9E