Banner
Views: 240,610,574
Time: 2013-06-19 07:04:50 PM
23 users online: Akireyano, Alice3173, blue leader, Daizo Dee Von, Koopster, Ludus, Lui37, MaxodeX, Mister Kirby, o MVS, Pixels, Purple Rex, RaindropDry, o Richard Nixon, Riolu180, SchwerMuta, o ShadowPhoenix, Sokobansolver, tatanga, TLMB, o Ultimaximus, WeegeeBen, o Zildjian - Guests: 25 - Bots: 23Users: 23,084 (1,326 active)
Latest: ITGAlex
Tip: Use SpriteTool to insert custom sprites into your hack.
ASM Projects show-off thread
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - ASM Projects show-off thread
Pages: « 1 ... 108 109 110 111 112 ... 120 121 »
Hey there guys :'D
Here's a new custom boss I work on.
It isn't finished but i wanted to show it.

Here's a link to a video:

http://www.youtube.com/watch?v=--c53jh02OM

I have to code more attacks.
Comments ?
Definitely what's up. I see you used the graphics I ripped from Spriter Resource. Speaking of, did you figure out how to design the sprite so Mario doesn't pass by the head
Still a WIP. I have the major part done; making the sprite actually move properly, not loop when it goes too far down, and making it interact with the blocks. All I need to do now is write some OAM to make the handle and the door, as well as the sprites it drops. For the time being though, it's semi-functional.
Wow. That is impressive. Can't wait to see it done. Are you going to use the shields from Sonic 3 or modify it to include Mario powerups? That's definitely layer 2 right
@Sonikku, did you get the idea to make that after seeing my Teleport-At-50-Coins Midway Block?
Now that's Sonic the Hedgehog meets SMW
http://www.youtube.com/watch?v=f2Qkw7Z5PSU


I forgot to post this here. The description has all of the info.
Last edited on 2012-04-01 01:32:31 PM by Adam.
Link.
Test of a thing

Technically this is a nearly direct port of SMB3's Boom Boom. Nearly all opcodes and everything are identical to the SNES's, so it was fairly simple and self explanatory. It's incredibly buggy and stuff, but if I make it halfway usable, I can maybe obsolete many of the existing SMB3 sprites with 100% accurate versions.
@Adam:Nice patch for identify the mario and luigi colors!!
@Wiiquertyuiop:Calendar and clock??Most amazing idea ever!!
@Sonikku:Making a Boom Boom Boss?Looks like that you make a race with the enemy!!
http://www.youtube.com/watch?v=L-Gexw5l7ps

This simply shows the processing capacity of the SA-1. This is 512 triangles (30 pixels each) at full speed (60 fps). Oh and this is layer3.
Last edited on 2012-04-03 10:08:43 AM by Vitor Vilela.
Just posted a new video showing a relatively simple sprite. This is the Boo Door heavily inspired by NSMB Wii
Link

Ignore the brightness contrast. I was curious if youtube would correct everything
Last edited on 2012-04-04 08:49:39 AM by dahnamics.
Here's my finished work: Link

This is my Bowyer Boss sprite inspired by SMRPG, this was somewhat difficult for me but I did it and it's waiting in Sprites sections.
Nice job. Do you expect us to draw or rip our own ExGFX
Well, I think that's better to use the ExGFX you want and that's why the name have "this", so you this boss can have any name and graphics instead of the Bowyer one.
Good work,Discoman,but you need more changes in your Bowyer Boss:
1)Need identify the buttons
2)Why Don't change the 32x32 sprite to 32x48 sprite
3)Anyway,bowyer don't walk,for now
4)Bowyer use eletric attacks like Static E,Lightning Orb and Bolt
That actually sounds quite ambitious. If he can pull that off then that will be awesome
Originally posted by Roberto zampari
Good work,Discoman,but you need more changes in your Bowyer Boss:
1)Need identify the buttons
2)Why Don't change the 32x32 sprite to 32x48 sprite
3)Anyway,bowyer don't walk,for now
4)Bowyer use eletric attacks like Static E,Lightning Orb and Bolt


About the buttons, it'll be a bit difficult but when the Arrow hits the block, obviously it'll lock one button, so you can ExAnimate it according to the values that the boss uses, because the control block values are completely random, so he can lock any button, just load the LOCK flag instead of the random value flag.

Second, this is my first sprite, I'm not too good at spriting yet but I'll see about that.

Third, you can edit X and Y speed values in the file, it's commented so you can easily edit that.

Fourth, well, I'll see if I can update the sprite, not now, obviously, I'll wait for a while before work on this sprite again, I've other projects in mind.
Last edited on 2012-04-04 12:54:00 PM by DiscoMan.
I can send you the routine for a 48X48 sprite if you want. Let me know through PM. A 32X48 or 48X32 is relatively simple because you can use the routine for 48X48 and use blank tiles. 48X48, 32X64 and 64X32 are all simple and I can send you the routines for them if you want. remember you have to look at it factors such as XDISP and YDISP and your routine as a whole. when you have routines for larger sprites you have to take into consideration patches as no sprite tile limit, etc.
I made an awesome ASM. It makes the game super cool with 3D and stuff. No, I'm not going to show you because only awesome people get to see it. People like me. Here's a clue though: It contains opcodes.
Pages: « 1 ... 108 109 110 111 112 ... 120 121 »
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - ASM Projects show-off thread

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 27

Menu