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| Posted on 2012-03-18 08:20:54 AM |
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Hey there guys :'D
Here's a new custom boss I work on.
It isn't finished but i wanted to show it.
Here's a link to a video:
http://www.youtube.com/watch?v=--c53jh02OM
I have to code more attacks.
Comments ?
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| Posted on 2012-03-19 10:38:26 AM |
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Definitely what's up. I see you used the graphics I ripped from Spriter Resource. Speaking of, did you figure out how to design the sprite so Mario doesn't pass by the head
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| Posted on 2012-03-20 05:36:05 PM |
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Still a WIP. I have the major part done; making the sprite actually move properly, not loop when it goes too far down, and making it interact with the blocks. All I need to do now is write some OAM to make the handle and the door, as well as the sprites it drops. For the time being though, it's semi-functional.
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| Posted on 2012-03-21 03:14:40 AM |
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Wow. That is impressive. Can't wait to see it done. Are you going to use the shields from Sonic 3 or modify it to include Mario powerups? That's definitely layer 2 right
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| Posted on 2012-03-27 08:55:14 AM |
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@Sonikku, did you get the idea to make that after seeing my Teleport-At-50-Coins Midway Block?
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| Posted on 2012-03-28 10:05:54 PM |
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Now that's Sonic the Hedgehog meets SMW
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| Posted on 2012-04-02 04:06:24 AM |
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Test of a thing
Technically this is a nearly direct port of SMB3's Boom Boom. Nearly all opcodes and everything are identical to the SNES's, so it was fairly simple and self explanatory. It's incredibly buggy and stuff, but if I make it halfway usable, I can maybe obsolete many of the existing SMB3 sprites with 100% accurate versions.
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| Posted on 2012-04-02 08:57:15 AM |
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@Adam:Nice patch for identify the mario and luigi colors!!
@Wiiquertyuiop:Calendar and clock??Most amazing idea ever!!
@Sonikku:Making a Boom Boom Boss?Looks like that you make a race with the enemy!!
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| Posted on 2012-04-03 12:55:25 PM |
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Just posted a new video showing a relatively simple sprite. This is the Boo Door heavily inspired by NSMB Wii
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Ignore the brightness contrast. I was curious if youtube would correct everything
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| Last edited on 2012-04-04 08:49:39 AM by dahnamics. |
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| Posted on 2012-04-03 09:19:49 PM |
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Here's my finished work: Link
This is my Bowyer Boss sprite inspired by SMRPG, this was somewhat difficult for me but I did it and it's waiting in Sprites sections.
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| Posted on 2012-04-04 05:33:16 AM |
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Nice job. Do you expect us to draw or rip our own ExGFX
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| Posted on 2012-04-04 10:54:09 AM |
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Well, I think that's better to use the ExGFX you want and that's why the name have "this", so you this boss can have any name and graphics instead of the Bowyer one.
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| Posted on 2012-04-04 11:15:19 AM |
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Good work,Discoman,but you need more changes in your Bowyer Boss:
1)Need identify the buttons
2)Why Don't change the 32x32 sprite to 32x48 sprite
3)Anyway,bowyer don't walk,for now
4)Bowyer use eletric attacks like Static E,Lightning Orb and Bolt
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| Posted on 2012-04-04 11:53:08 AM |
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That actually sounds quite ambitious. If he can pull that off then that will be awesome
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| Posted on 2012-04-04 12:53:02 PM |
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Originally posted by Roberto zampariGood work,Discoman,but you need more changes in your Bowyer Boss:
1)Need identify the buttons
2)Why Don't change the 32x32 sprite to 32x48 sprite
3)Anyway,bowyer don't walk,for now
4)Bowyer use eletric attacks like Static E,Lightning Orb and Bolt
About the buttons, it'll be a bit difficult but when the Arrow hits the block, obviously it'll lock one button, so you can ExAnimate it according to the values that the boss uses, because the control block values are completely random, so he can lock any button, just load the LOCK flag instead of the random value flag.
Second, this is my first sprite, I'm not too good at spriting yet but I'll see about that.
Third, you can edit X and Y speed values in the file, it's commented so you can easily edit that.
Fourth, well, I'll see if I can update the sprite, not now, obviously, I'll wait for a while before work on this sprite again, I've other projects in mind.
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| Last edited on 2012-04-04 12:54:00 PM by DiscoMan. |
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| Posted on 2012-04-04 01:41:18 PM |
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I can send you the routine for a 48X48 sprite if you want. Let me know through PM. A 32X48 or 48X32 is relatively simple because you can use the routine for 48X48 and use blank tiles. 48X48, 32X64 and 64X32 are all simple and I can send you the routines for them if you want. remember you have to look at it factors such as XDISP and YDISP and your routine as a whole. when you have routines for larger sprites you have to take into consideration patches as no sprite tile limit, etc.
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| Posted on 2012-04-09 07:22:29 PM |
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I made an awesome ASM. It makes the game super cool with 3D and stuff. No, I'm not going to show you because only awesome people get to see it. People like me. Here's a clue though: It contains opcodes.
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