|File Name: ||Minimalist Status Bars |
|Submitted: ||2017-03-04T03:36:48+01:00 by Ladida |
|Obsoletes: ||Minimalist Status Bars |
|Authors: ||Ladida |
|Tool: ||Asar |
|Requires Free Space: ||Yes |
|Bug Fix: ||No |
|Featured: ||No |
|Description: ||3 different patches that will make the status bar minimalistic, as seen in my 24h contest winter 2012 entry |
status_top.asm will put the status bar at the top of the screen, like in smw
status_bottom.asm will put the status bar at the bottom of the screen, like in smb3
status_double.asm will put a status bar at the top and a different one at the bottom
no freeram needed
see pretty pictures below, and readme for more info
now uploads its tilemap to the offscreen portion of layer 1, and uploads its own palette, and also allows for dynamic editing of properties in addition to tiles
Cool update, but SA-1 is broken.
I debugged it for a while, and something that might be related to the problem: don't set the data bank to $7E when making DMA transfers on SA1. That's still part of the SNES' Work RAM, thus it'll give unexpected results.
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