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Mario is Lost 2 (Stage 9 - VISION)
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Mario is Lost 2 (Stage 9 - VISION)
Pages: « 1 2 »
Mario is lost!... (Again)

I've made a YT Channel just for my smw videos
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
Stage 6
Stage 7
Stage 8
Stage 9

Blocks Wiki:

Blocks That Kills Mario but Sprites can pass through

Directional Blocks (This is only down). It works for Mario and Sprites

These Blocks hurt Mario and Deletes sprites

This Block disappears if you're holding a key

These blocks works as the keyhole sprite

This Block is only solid for Mario

This Block is only solid for Sprites

Gravity Swapper

Sticky Block

This Block deletes sprites and it's not solid for Mario

This block deletes the item you're carrying

Boost Blocks in the direction they're facing

These Blocks kills Mario if he's not small

Conveyor Block for Sprites

Conveyor block for Sprites that instakills Mario when he touches it

The red block is solid if Mario is not carrying, the green block is solid if Mario is carrying

Green Directional Blocks that works only for Sprites

Yellow Directional Blocks that works only for Mario

This block teleports Mario on touch

This block is only passable by shells

This block teleports the player if it's touched by a moving coin

These blocks act like normal coin and block used block but they also kill Mario

This block will set your coin count to 0

This block teleports sprite 4 blocks up (sometimes it does 3 idk why) and also damages Mario

This block disappears when it's touched by Mario

This block works like a noteblock for Mario when it's touched by Sprites

A springboard block

I'll keep updating the list, hope you enjoy
Holy crap! That's a lot of custom blocks! I hope this hack is better than the previous part
Honestly, I don't know what to write here

The appearance of some blocks could be improved, especially the one solid to Mario only. It looks pretty ugly imo, so you could make Mario more visible and with original colors. The key blocks being similar in appearance also seem rather confusing, so draw separate graphics to make them easy to differ.

Design-wise, the level is decent. I only found the parts with the floating platform on water and also the key on munchers kinda slow honestly. Let's wait to see what you have in mind for the next few levels. Good luck!

Thanks. Btw, I'm trying to improve some graphics. I'll keep the list updated when I'll change them
Level 2 is out!
Let me know what do you think #smw{^_^}
I like how the progress of this hack is going forth so far! The 2nd level looks really good, although the canyon part FG palettes need some polishing. I hate the part with Spiny at 3:20, could be shorter. Also, fix that background in the vertical scroll section.
Honestly, I don't know what to write here

I forgot to fix the background in the vertical section #smw{@_@}
Thank you
I know it's been a long time, but here's Stage 3. I made it some time ago but I didn't upload it for various problems. I also made my Super Mario channel from zero again because I forgot old account's data #smw{-_-2}
I'll try to be move active, I just need some... inspiration, but don't worry! Stage 4 is quite complete #smw{^_^}
Glad to hear you're back! Losing inspiration is always a struggle, my advice is to just plug away at it until you've got something cool.

Looking forward to seeing stage 4 :)
Stage 4 is out now! #smrpg{gasp}
Originally posted by Nint3ndoleggend
Stage 4 is out now! #smrpg{gasp}

...What the hell did I just witness? #wario{:twitch:}

Expect little to nothing from me for now.

Player graphics are the only thing I do right, so come tell me to make one you want.

Go to my profile for more trash of mine.
Stage 5 just came out! :O
As always, it's time for Mario to enter a ghost house. I like ghost houses a lot so I wanted the level to be long and... it's actually the longest level I've ever made. I also forgot a short segment in the video :(.
As always hope you enjoy #w{<3}

PS: I also updated/added block wiki #smw{x_x}


In June I should have more free time. I'll try to be more active on this forum #smw{:TUP:}
Stage 6 is going to be a puzzle level.
It's divided in 4 part, each one lead to a switch.

Here's a preview of Stage 6 - Part 1

What will Mario do?
Stage 6 is out! #smw{<3}

It's a puzzle-ish level with various challenges. You need to find all 4 switches to get to the 7th stage. Hope you enjoy #w{=D}
Stage 7 - Happy River

After Mario pressed all switched he founds a river and he decides to follow it.
As always hope you enjoy :D
Stage 8 - Keep The Spin

A simple level with no spin jump. The blue sphere blocks will help you but there are only a few of them, so don't lose the spin they give you! #smw{o_0}
Hey, pretty nice levels you got there. The latest one seems a little repetitive (not sure about the music either), but I guess it does its job well with the gimmick.

Originally posted by Katerpie
Hey, pretty nice levels you got there. The latest one seems a little repetitive (not sure about the music either), but I guess it does its job well with the gimmick.

Thank you #smw{^_^}
Yes, stage 8 is a bit repetitive but it was a thing I had in mind for some time and wanted to try it out
Hi guys, I'm back from Holidays. Here's Stage 9.

Stage 10 will be the last one, it may take a while.
Great level overall. I really like the section with the Banzai Bill at 1:42 and the final kaizo trap, all very creative.

Btw, what's the song you used on the first section of the stage? Sounds pretty nice, I would like to use it eventually on my hack (when I get back to it in 30 million years)

Listening to metal, loudly.

My Youtube

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