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The First Pure Vanilla Level Design Contest - Preliminary Discussion
Forum Index - Important - Announcements - The First Pure Vanilla Level Design Contest - Preliminary Discussion
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 » Thread Closed
I would say no to custom palettes. I would really like to see vanilla palettes used and see people come up with something nice looking using smw. Plus, the compilation hack would be million times more consistent looking and (in all honesty) probably better looking.
Polish: YES
Map16: YES
Glitches: NO

Again, people act quite spoilt over loopholes, exploits and glitches, so let those be excluded please. Indifferent about custom palettes.

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Hack progress: 5/8 exits
Play the demo right here!
Presentation: Si
Direct Map16: Yee
Glitches: HELL NA

Presentation makes everything not look like actual garbage so sure

Direct map16 is fine if you only use the original 2 pages since it's technically originally loaded data, so if Nintendo did want to use the tiles they would

Glitches shouldn't be allowed, this wasn't even allowed in KLDC why tf would it be accepted here come on now
Presentation/Polish: Yes
Direct Map16 Access: Yes
Glitches: No

Levels should still try to look visually appealing to a degree. SMW levels in the actual game weren't cement block spam with floating munchers and jumping note blocks placed everywhere.

We should still be allowed to use direct map16 since it is more convenient than relying on standard/extended objects, but we shouldn't edit the tiles and change pallets.

Allowing unintended glitches like 1F0 would defeat the purpose of this contest. These glitches were really overused in both VLDC9 and VLDCX, so I would think most of us are sick of seeing stuff like this get abused. It is possible to make pure vanilla SMW style levels and still be fun. Allowing these glitches would just turn this contest into a stricter VLDCX.
I have a question regarding being a judge: Do you have to stream your judging sessions or can you just do it in private?

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Hack progress: 5/8 exits
Play the demo right here!
Presentation/Polish: Yes
Direct Map16 Access: No
Glitches: No
Palette Editing: No
BLDC: Yes
Preentation/Polish: YES
Direct Map16 Access: Yes
Glitches: NO
Palette Edit: Yes
Originally posted by Minuy600
I have a question regarding being a judge: Do you have to stream your judging sessions or can you just do it in private?

You can do whatever you feel like is best. Streaming your judging isn't necessary.
Cool. Then I should be able to take the role. I've already PM'ed Erik about it.

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Hack progress: 5/8 exits
Play the demo right here!
Are we voting on palette editing too? In that case, Yes.
Yea whatever let's vote on that too.


No. Palette editing is easily as harsh of a change as graphics and music editing. I'd literally rather allow music than palettes.

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Your layout has been removed.
I said this before, but no custom palettes.
No custom palettes as I said earlier in this thread.
This is much like the OG Vanilla Level Design Contest IMO.
I say no to custom palettes in the contest. The original palettes look great and several levels use one of the colors of FG, BG or sprites. Using in-game colors might make a neat level of it.
How do you call an animation about cars? A car-toon!
I say no to custom palettes, because they kill purity of the contest.

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I can build levels, test your hacks, and sometimes fulfil ASM requests.
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In contrast to VLDC, I think the level entries should remain unnamed only being attributed to its author until it gets placed into the collaboration, where it would get a name based on its placement in the world. The Author's Name and Score being displayed somewhere. This assumes however that the overworld map would end up being structured similarly to vanilla SMW worlds; take the Pure Vanilla idea and stretch it all the way to the Overworld structure.
That's not a bad idea. If we go for some kind of naming convention similar to the original SMW in regards to overworld placement. Regarding the top 20 levels as the special world/star world. IDK what kind of placement the worst levels would get, but it's an interesting idea.
no, that's essentially the same thing as graphics changing except not but is but you know what I'm saying smh
I would say an no to custom palettes but for the love of god please allow us to modify the Map16 tiles.

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zsnes isn't a good emulator, sorry

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 » Thread Closed
Forum Index - Important - Announcements - The First Pure Vanilla Level Design Contest - Preliminary Discussion

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