omg.. So many posts to reply too lol.
Expect alot of edits on this post as I go through it all. :p
I would support sa-1. It does throw a monkey wrench into using lui37's advanced rom as a base. ( though at one point they did say I can see the code.)
I was worried how to credit everyone, the uberasm code would be great. Not sure if how I can do this SMA2 but we can worrie about crossing that bridge later, I have to make sure all the levels will work correctly first anyway.
I don't think SMA2 suffers the lag that smw does, but I am not sure how many sprites it can handle. But the levels were designed without sa-1 in mind anyway, and I'll just port it using a stock rom, it should be straight forward.It never really is..
Unless Gbreeze says otherwise I am going to assume he has his claimed levels under control the only unclaimed level is bowsers back door. We can split that up if interested!
Thanks Mathos,braixen,ft029,supermak64 for pumping those levels right out.
Did I forget anybody or anything? Please let me know!
Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.