Can't be bothered formatting this... Enjoy the slab of text!
Hi,
I really need a better way of starting these reviews...
Disclaimer: I didn't read anyone's else comments, so if a glance over something someone has already said... meh.
Anyway, there were so many I needed to make an HTML document just to show them all off.
Is this against the rules? I mean it's either this or a stupidly large comment... Don't worry, this might sound scary, but most of your issues are just Nitpicks.
What is this HTML document though? The following document contains ALL of the pictures (
Figures) used in this review. If I refer to something and add 'See Figure X,' you'd look at figure X in the document. Hopefully not too complicated...
>Picture Gallery is here!<
Onwards!
Major Issues
This hack didn't have too many major issues, the main ones I could find were:
-
Bugged Overworld, See Figure 8 - [MENTIONED]
- Walkthrough-able pipe, from Goombatch Island 2, See Figure 11
-
Grammatical errors in the intro text, See Figure 12 - [MENTIONED]
- Bad level design in Goombatch Island 3, See Figure 14
- Bad tiling in Goombatch Island 2, See Figure 15
- Castle lights do not spawn in Boom's Castle, See Figure 18
- Goombatch Island 1 felt very clustred and cramp. Ideas were thrown left are right. I suggest toning it down. In this case why was the Triangle block introduced in the first level? I mean, most SMW hackers would know what it does, but if you are going to make your hack feel polished, maybe tone back on the things in the first level. (See Figure 21, I guess...)
- Boom Boom's boss room is too small, See Figure 22
Minor Issues
This section will list
every issue seen in each Figure, which hasn't been mentioned yet.
Figure 1's Issue: Bonus star graphics use the same graphic as Mario's head in the NSMW style status bar. I suggest remapping Mario's head graphic.
Figure 2's Issue: Minor Cut-off, fixing it will give your hack a more polished feel.
Figure 3's Issue: The Jumping Piranha Plants jump up
into the pipe's above them and thus don't come back down.
Figure 4's Issue: Semi-Blind Jump. Add a coin trail or something. The bush does give a rough idea, however, it's not obvious where the pit is.
Figure 5's Issue: Minor Cut-off, fixing it will give your hack a more polished feel.
Figure 6's Issue: The palette of the Title is a bit of an eyesore...
Figure 7's Issue: Minor Cut-off, fixing it will give your hack a more polished feel.
Figure 8's Issue: [MENTIONED]
Figure 9's Issue: This area is a bit of a semi-blind jump. Again, a suggestion is to add a coin trail.
Figure 10's Issue: Introducing
The World's Useless Vine!!
Figure 11's Issue: Pipes are annoying to work with... If you want a slope block-fix thing, I'd suggest
THIS🔗.
(I wish more people used this block...)
Figure 12's Issue: REDRUM -er, I mean, errors are marked in red...
Figure 13's Issue: That's a nice Triangle Block you've got there...
Figure 14's Issue: Already mentioned, so... yeah...
Figure 15's Issue: See above...
Figure 16's Issue: WHAT DOES IT MEAN!
Figure 17's Issue: You used Wood Blocks for
everything else in this level, but you use Turn Blocks here. ???
Figure 18's Issue: Hey, who turned out the lights
Figure 19's Issue:
Incredibly Nitpicky The birds are in front of the score counter. (One will notice, but me...)
Figure 20's Issue: His name is Boom Boom, not Boom.
Figure 21's Issue: Confusing to 'new' players.
Figure 22's Issue: Getting close and personal with Boom Boom.
Figure 23's Issue: Blind Jump. I need my coins.
Figure 24's Issue: Minor Cut-off, fixing it will give your hack a more polished feel.
Figure 25's Issue: The Amazing Flying Hammer Bro., gets a bit too close the ground. Maybe move him up slightly?
Figure 26's Issue: Only two Yoshi/Dragon Coins in Goombatch Island 1
Figure 27's Issue: Why are there Ice Blocks here? Is for the Bro.? Then why are they
behind it?
Figure 28's Issue: One-high water acts oddly with Mario, try ducking in it... Also cut-off.
Figure 29's Issue: Why is the yellow palette
slightly darker in this level?
Figure 30's Issue: I don't think chandeliers have Cut-off in them...
Figure 31's Issue: Yellow Switch block from Direct Map 16 (meaning it will always be active), also there was no Yellow Switch Palace in this Beta.
Think that's everything... Done.
"Great work! Because this message is prerecorded, any observations related to your performance are speculation on our part. Please disregard any undeserved compliments."