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AddMusicK slowing down the game going from one sub-map to the next

Just tried AMK for the first time tonight and got all my songs to load great, but I think I'm having a problem. When I leave a sub-map and go to the main overworld (or vice versa), there's a point where the game freezes for longer than usual. I tried it on a clean ROM, and it does the same thing. Just curious if it supposed to do that. It happens on SNES9X and ZSNES.
If it's what I think it is, then it's AddmusicK loading the song and the new set of samples on the fly during that split second. It's normal, and it's AMK's fault.

AddmusicK 1.1 beta has this problem to be fixed as one of its goals, but for now it's normal, so don't worry.
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to hear birds and see none.
Okay, thanks for letting me know!

Now I have another problem. The Bonus End.txt included with the program plays an extra note of the song when it is supposed to be over. Anyway to easily fix that?
Originally posted by DDC ecil
Okay, thanks for letting me know!

Now I have another problem. The Bonus End.txt included with the program plays an extra note of the song when it is supposed to be over. Anyway to easily fix that?


I know how.

Remove this part here.

Code
/ r

100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


It worked great. Thanks!