These rocky wall blocks can be destroyed with Bob-Omb explosions.
Sometimes, this is the only way to progress through the level. Fortunately, Bob-Omb-spawning pipes are always nearby.
There must be something good on that lower route if I needed a Green Switch and an explosion to take it.
Bomb Bros. are also happy to supply you with Bob-Ombs, whether you want them or not.
I'm considering live-streaming all future level-building sessions. I streamed this one, but it wasn't all done in one stream, and the first part was tacked on to the end of a Seiken Densetsu 3 session.
Sorry for the slow progress recently. I moved house a couple weeks ago and just got internet access on Wednesday. I was still able to get one level done in the meantime though.
COCOA SECRET 2
It's a vertical level full of Thwomps.
They don't always travel vertically either. If a Thwomp-centered level just had the vanilla Thwomps, it could get boring, right?
Wow Gamma, this is awesome. The OW horizon water is a bit odd because the ripply water doesn't line up to scale, given it's where the sea would meet the horizon. That would be flat, but the art style throughout is beautiful. I like the reworked vanilla look.
I think I remember saying the dirt pattern looked to busy but now looking back its actually growing on me.
Reminds me of Crunch Chocolate Bars if you have ever had one.
As for the level its always nice to throw in a Vertical level granted I know how wonky they be in certain aspects when building them.
Once last thing I don't you if you have seen them but there are these custom Thwimp sprites that rotate around in a set pattern.
They could work well in a small sub-level or bonus room found in this level to tie in with the rest of Thwomps.
Sorry it took so long to get back into this. I don't know if it was the move, getting back into RPing, playing EarthBound for the first time, or Prozac Poop-Out that killed my motivation to work on this for a while, but I finally got another level done.
COCOA SECRET 3
Like 7-1 from SMB: The Early Years, this level is centered around balloons. This time, though, much of the platforming takes place on rising balloons like these.
Enemies will drop in on Baron Von Zeppelins.
Riding a balloon into a pipe will lead into a bonus area where you can use a P-Balloon to get some sweet coinage! At first, I thought Big Luigi's ballooned sprite was glitched, but it turns out that those black things on either side of him are his feet.
Lol, ironically I just made yesterday a airship level for my hack using this song too
But my level is a space themed airship level.
Keep up the good work
I don't think it's not obvious. I'm completely fine with the idea of darkened logs. Maybe they should be slightly darker, so it's more clear. ¯\_(ツ)_/¯Bonjourrrrrrr, ya cheese-eating surrender monkeys!
Yes, this is still going. I'm almost done with World 6 now.
COCOA CLOUD RUINS
There's a pretty heavy emphasis on ON/OFF solid blocks in this level.
There are also times when you must travel through pipes to proceed, and...Wait...Am I upside-down? The biggest inspiration for the gimmick of this level is the Sky Garden from Illusion of Gaia.
You'll often have to backtrack a little to find the switches. I should probably put another 100 seconds on the clock.
Even music you used in this level suggests that it's inspired by Illusion of Gaia. This concept sounds good, but I agree with someone from YouTube that ON/OFF really need something for emphasis as they're looking dull. If you do fix that, it'll be all right.Bonjourrrrrrr, ya cheese-eating surrender monkeys!
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