Banner
Views: 721,619,341
Time:
6 users online: Chachii, Impetus, JP32, MarioFanGamer, ThePat545, Yung Gotenks - Guests: 34 - Bots: 46Users: 37,670 (1,732 active)
Latest: AJCH
Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Reverse Gravity by MarioE
Forum Index - Valley of Bowser - Moderation Questions - Patches - Reverse Gravity by MarioE
Pages: « 1 »
File Name: Reverse Gravity
Submitted: 2017-07-05 02:25:39 PM by Mathos
Obsoletes: Reverse Gravity
Authors: MarioE
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows the player to have reversed gravity. Included are two gravity blocks and levelasm for gravity controlled by on-off blocks; read the readme for more details.



Mathos's note: Fixed the code (as it didn't work as-is because of assembler quirks) and made the patch SA-1 hybrid.
Uhhh, not sure what happened:


Did you test SA-1 support? I'm using the included levelASM code (which works fine on a non-SA-1 ROM) and got that.

In a related note, the levelASM code should be updated to use UberASMTool format (main label, SA-1 support). And the blocks would benefit from the wallrun offsets included in the newest GPS.

Also, not required, but try adding |!bank to JML addresses, so they access in FastROM the code in non SA-1 ROMs.

Backup: http://puu.sh/xa9cq/5d38ff4ec0.zip
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Patches - Reverse Gravity by MarioE

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 24

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented